From 84ecf22142646a820dc5532096a1050af523e70d Mon Sep 17 00:00:00 2001 From: codemann8 Date: Sun, 16 Jul 2023 00:26:12 -0500 Subject: [PATCH] Disabling "LH on mountain" connector Due to bug found/fixed in previous commit, it was found this was effectively disabled anyways for many months, seemingly without issue --- source/overworld/EntranceShuffle2.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/overworld/EntranceShuffle2.py b/source/overworld/EntranceShuffle2.py index 800eab80..6dd111d7 100644 --- a/source/overworld/EntranceShuffle2.py +++ b/source/overworld/EntranceShuffle2.py @@ -570,6 +570,8 @@ def do_links_house(entrances, exits, avail, cross_world): if links_house in dm_spots and avail.world.owShuffle[avail.player] == 'vanilla': if avail.links_on_mountain: return # connector is fine + logging.getLogger('').warning(f'Links House is placed in tight area and is now unhandled. Report any errors that occur from here.') + return if avail.world.shuffle[avail.player] in ['lite', 'lean']: rem_exits = [e for e in avail.exits if e in Connector_Exit_Set and e not in Dungeon_Exit_Set] multi_exit_caves = figure_out_connectors(rem_exits)