Couple of big key logic fixes - one with bk forced

Another with bk assumed to be found early in dungeon
Catobat map check fix from rom
This commit is contained in:
aerinon
2021-08-31 15:36:38 -06:00
parent 10c01034fd
commit 84fb47ba9d
4 changed files with 26 additions and 3 deletions

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@@ -15,6 +15,17 @@ CLI: ```--bombbag```
# Bug Fixes and Notes.
* 0.5.1.1
* Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
* Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)
* Fix for bias in boss shuffle "full"
* Fix for certain lone big chests in keysanity (allowed you to get contents without big key)
* Fix for pinball checking
* Fix for multi-entrance dungeons
* 2 fixes for big key placement logic
* ensure big key is placed early if the validator assumes it)
* Open big key doors appropriately when generating rules and big key is forced somewhere
* Updated cutoff entrances for intensity 3
* 0.5.1.0
* Large logic refactor introducing a new method of key logic
* Some performance optimization