Couple of big key logic fixes - one with bk forced
Another with bk assumed to be found early in dungeon Catobat map check fix from rom
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@@ -15,6 +15,17 @@ CLI: ```--bombbag```
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# Bug Fixes and Notes.
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* 0.5.1.1
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* Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
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* Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)
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* Fix for bias in boss shuffle "full"
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* Fix for certain lone big chests in keysanity (allowed you to get contents without big key)
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* Fix for pinball checking
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* Fix for multi-entrance dungeons
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* 2 fixes for big key placement logic
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* ensure big key is placed early if the validator assumes it)
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* Open big key doors appropriately when generating rules and big key is forced somewhere
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* Updated cutoff entrances for intensity 3
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* 0.5.1.0
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* Large logic refactor introducing a new method of key logic
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* Some performance optimization
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