Moving OWG connection creation to after Mixed OWR but before Crossed/Layout OWR

This commit is contained in:
codemann8
2022-10-24 20:22:20 -05:00
parent 1912504c93
commit 8517d70eba

View File

@@ -4,6 +4,7 @@ from DungeonGenerator import GenerationException
from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance
from Regions import mark_dark_world_regions, mark_light_world_regions from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitTypes, OpenStd, parallel_links, IsParallel from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitTypes, OpenStd, parallel_links, IsParallel
from OverworldGlitchRules import create_owg_connections
from Utils import bidict from Utils import bidict
version_number = '0.2.10.1' version_number = '0.2.10.1'