fix: added missing doors
This commit is contained in:
6
Doors.py
6
Doors.py
@@ -1051,8 +1051,10 @@ def create_doors(world, player):
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create_door(player, 'TR Crystaroller Down Stairs', Sprl).dir(Dn, 0x04, 0, HTH).ss(A, 0x12, 0x80, True, True).small_key().pos(0),
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create_door(player, 'TR Dark Ride Up Stairs', Sprl).dir(Up, 0xb5, 0, HTH).ss(A, 0x1b, 0x6c),
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create_door(player, 'TR Dark Ride SW', Nrml).dir(So, 0xb5, Left, High).trap(0x4).pos(0).portal(Z, 0x22),
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create_door(player, 'TR Dark Ride Path', Lgcl),
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create_door(player, 'TR Dark Ride Ledges Path', Lgcl),
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create_door(player, 'TR Dark Ride Normal Path', Lgcl),
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create_door(player, 'TR Dark Ride Ledge Path', Lgcl),
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create_door(player, 'TR Dark Ride Backward Path', Lgcl),
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create_door(player, 'TR Dark Ride Return Path', Lgcl),
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create_door(player, 'TR Dash Bridge NW', Nrml).dir(No, 0xc5, Left, High).pos(1),
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create_door(player, 'TR Dash Bridge SW', Nrml).dir(So, 0xc5, Left, High).pos(2).portal(Z, 0x02),
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create_door(player, 'TR Dash Bridge WS', Nrml).dir(We, 0xc5, Bot, High).small_key().pos(0),
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2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.8'
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version_number = '1.4.8.1'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -1,5 +1,7 @@
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# Patch Notes
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* 1.4.8.1
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- Fixed broken doors generation
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* 1.4.8
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- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
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- Customizer: Ability to customize shop prices and control money balancing. `money_balance` is a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations)
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