diff --git a/BaseClasses.py b/BaseClasses.py index d1e102f0..59b1520b 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -509,24 +509,24 @@ class CollectionState(object): return self.has(self.world.required_medallions[player][1], player) def can_boots_clip_lw(self, player): - if self.world.mode[player] == 'inverted': + if self.world.mode == 'inverted': return self.has_Boots(player) and self.has_Pearl(player) return self.has_Boots(player) def can_boots_clip_dw(self, player): - if self.world.mode[player] != 'inverted': + if self.world.mode != 'inverted': return self.has_Boots(player) and self.has_Pearl(player) return self.has_Boots(player) def can_get_glitched_speed_lw(self, player): rules = [self.has_Boots(player), any([self.has('Hookshot', player), self.has_sword(player)])] - if self.world.mode[player] == 'inverted': + if self.world.mode == 'inverted': rules.append(self.has_Pearl(player)) return all(rules) def can_get_glitched_speed_dw(self, player): rules = [self.has_Boots(player), any([self.has('Hookshot', player), self.has_sword(player)])] - if self.world.mode[player] != 'inverted': + if self.world.mode != 'inverted': rules.append(self.has_Pearl(player)) return all(rules)