Door pairing system initial pass complete

Sucessfully de-coupling of Big Key doors with dumb small key doors behind
Added a bit to trap door fixer so that we can hit the 3rd door in the door list
Added door list position info
This commit is contained in:
aerinon
2019-10-01 11:26:10 -06:00
parent f12659af9d
commit 8719a4919d
13 changed files with 321 additions and 173 deletions

View File

@@ -14,6 +14,7 @@ from EntranceShuffle import link_entrances, link_inverted_entrances
from Doors import create_doors
from DoorShuffle import link_doors
from Rom import patch_rom, get_enemizer_patch, apply_rom_settings, Sprite, LocalRom, JsonRom
from RoomData import create_rooms
from Rules import set_rules
from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items, balance_multiworld_progression
@@ -48,11 +49,13 @@ def main(args, seed=None):
for player in range(1, world.players + 1):
create_regions(world, player)
create_doors(world, player)
create_rooms(world, player)
create_dungeons(world, player)
else:
for player in range(1, world.players + 1):
create_inverted_regions(world, player) # todo: port all the dungeon region work
create_doors(world, player)
create_rooms(world, player)
create_dungeons(world, player)
logger.info('Shuffling dungeons')