Door pairing system initial pass complete
Sucessfully de-coupling of Big Key doors with dumb small key doors behind Added a bit to trap door fixer so that we can hit the 3rd door in the door list Added door list position info
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@@ -1,3 +1,78 @@
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org $02b5c4 ; -- moving right routine 135c4
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jsl WarpRight
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org $02b665 ; -- moving left routine
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jsl WarpLeft
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org $02b713 ; -- moving down routine
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jsl WarpDown
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org $02b7b4 ; -- moving up routine
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jsl WarpUp
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org $02bd80
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jsl AdjustTransition
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nop
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;turn off linking doors -- see .notRoomLinkDoor label in Bank02.asm
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org $02b5a6
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bra NotLinkDoor1
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org $02b5b6
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NotLinkDoor1:
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org $02b647
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bra NotLinkDoor2
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org $02b657
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NotLinkDoor2:
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; Staircase routine
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org $01c3d4 ;(PC: c3d4)
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jsl RecordStairType : nop
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org $02a1e7 ;(PC: 121e7)
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jsl SpiralWarp
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; Graphics fix
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org $02895d
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Splicer:
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jsl GfxFixer
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lda $b1 : beq .done
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rts
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nop #5
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.done
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org $00fda4
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Dungeon_InitStarTileCh:
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org $00d6ae ;(PC: 56ae)
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LoadTransAuxGfx:
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org $00df5a ;(PC: 5f5a)
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PrepTransAuxGfx:
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;org $0ffd65 ;(PC: 07fd65)
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;Dungeon_LoadCustomTileAttr:
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;org $01fec1
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;Dungeon_ApproachFixedColor_variable:
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;org $a0f972 ; Rando version
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;LoadRoomHook:
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org $1bee74 ;(PC: 0dee74)
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Palette_DungBgMain:
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org $1bec77
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Palette_SpriteAux3:
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org $1becc5
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Palette_SpriteAux2:
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org $1bece4
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Palette_SpriteAux1:
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
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;Kill big key (1e) check for south doors
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;org $1aa90
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;DontCheck:
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;bra .done
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;nop #3
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;.done
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;Enable south facing bk graphic
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;org $4e24
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;dw $2ac8
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org $01b714 ; PC: b714
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OpenableDoors:
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