diff --git a/CHANGELOG.md b/CHANGELOG.md index aef17765..fe3f74df 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,12 @@ # Changelog +### 0.2.9.0 +- Added Bonk Drop Shuffle +- Fixed disappearing mirror portal issue in Inverted+Crossed OWR +- Fixed 4-digit collection rate in credits +- Fixed Ganon vulnerability to reference Aga2 boss flag rather than pyramid hole +- Fixed issue with pre-opened pyramid when not expected + ### 0.2.8.0 - ~Merged DR v1.0.1.0 - Pottery options, BPS support, MSU Resume, Collection Rate Counter~ - Various improvements to increase generation success rate and reduce generation time diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 5a940200..f5812ffc 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -6,7 +6,7 @@ from Regions import mark_dark_world_regions, mark_light_world_regions from OWEdges import OWTileRegions, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel from Utils import bidict -version_number = '0.2.8.0' +version_number = '0.2.9.0' version_branch = '-u' __version__ = '%s%s' % (version_number, version_branch) diff --git a/README.md b/README.md index 9dbb35fe..c6e5187c 100644 --- a/README.md +++ b/README.md @@ -48,7 +48,7 @@ Alternatively, run ```Gui.py``` for a simple graphical user interface. # Settings -Only extra settings are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md) +Only extra settings added by this Overworld Shuffle fork are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md) ## Overworld Layout Shuffle (--ow_shuffle) @@ -136,6 +136,37 @@ New flute spots are chosen at random, with restrictions that limit the promixity New flute spots are chosen at random with minimum bias. +## Bonk Drop Shuffle (--bonk_drops) + +This adds 41 new item locations to the game. These bonk locations are limited to the ones that drop a static item in the vanilla game. + +- Bonk Locations consist of some trees, rocks, and statues + - 33 Trees + - 8 of the tree locations require Agahnim to be defeated to access the item + - 6 Rocks + - 1 of the rocks drops 2 items + - 1 Statue +- Bonk locations can be collected by bonking into them with the Pegasus Boots or using the Quake Medallion +- One of the bonk locations are guaranteed to have a full magic decanter +- Some of the drops can be farmed repeatedly, but only increments the collection rate once +- All of the bonk trees have been given an alternate color (and all non-bonk trees are reverted to normal tree color) + - Some screens are coded to change the "alternate tree color", some of them are strange (just how the vanilla game does it) + - Rocks and statues are unable to be made to have a different color +- Since Fairies and Apples are new items that can appear in plain sight, they don't have a proper graphic for them yet. For now, they show up as Power Stars + +Future Note: This does NOT include the Good Bee (Cold Bee) Cave Statue...yet. In the future, this could be an additional item location. + +#### Items Added To Pool: +- 15 Fairies +- 8 Apples +- 6 Bee Traps +- 3 Red Rupees +- 3 Blue Rupees +- 2 Single Bomb +- 2 Small Hearts +- 1 Large Magic Decanter +- 1 8x Bomb Pack + ## New Goal Options (--goal) ### Trinity @@ -216,3 +247,9 @@ This gives each OW tile a random chance to be swapped to the opposite world ``` For randomizing the flute spots around the overworld + +``` +--bonk_drops +``` + +This extends the item pool to bonk locations and makes them additional item locations