Retro break up of various options
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@@ -122,10 +122,17 @@
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"Expert: Greatly reduced functionality."
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],
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"flute_mode": [
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"Determine if you need to wake up the bird or not on flute pickup (default: %(default)s)",
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"Determines if you need to wake up the bird or not on flute pickup (default: %(default)s)",
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"Normal: Normal functionality.",
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"Active: Flute is activated on pickup."
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],
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"bow_mode": [
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"Determines how the bow acts in the pool (default: %(default)s)",
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"Progressive: Two progressive bows placed. First picked up is the bow. Second is silvers.",
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"Silvers Separate: Bow and silvers are completely separate items.",
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"Retro: Z1 Bow where arrows cost money and the Single Arrow must be bought or found to shoot",
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"Retro + Silvers: Bow and silvers are completely separate items."
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],
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"timer": [
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"Select game timer setting. Affects available itempool. (default: %(default)s)",
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"None: No timer.",
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@@ -300,6 +307,12 @@
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"Keys are universal, shooting arrows costs rupees,",
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"and a few other little things make this more like Zelda-1. (default: %(default)s)"
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],
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"take_any": [
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"Take Any caves from Zelda 1 (default: %(default)s)",
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"None: No take any caves",
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"Random: Take any caves can replace a random set of un-interesting caves. See documentation for full list",
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"Fixed: Take any caves will replace certain location. See documentation for full list"
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],
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"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
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"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
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"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
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