Update baserom and release notes
This commit is contained in:
2
Main.py
2
Main.py
@@ -34,7 +34,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
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from source.tools.BPS import create_bps_from_data
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from source.tools.BPS import create_bps_from_data
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from source.classes.CustomSettings import CustomSettings
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from source.classes.CustomSettings import CustomSettings
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__version__ = '1.2.0.10u'
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__version__ = '1.2.0.11u'
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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@@ -108,6 +108,12 @@ These are now independent of retro mode and have three options: None, Random, an
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* Bonk Fairy (Dark)
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* Bonk Fairy (Dark)
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# Bug Fixes and Notes
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# Bug Fixes and Notes
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* 1.2.0.11u
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* Fixed an issue with lower layer doors in Standard
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* Fix for doors in cave state (will no longer be vanilla)
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* Added a logic rule for th murderdactyl near bumper ledge for OHKO purposes
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* Fix for beemizer including modes with an increased item pool
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* Fix for district algoritm
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* 1.2.0.10u
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* 1.2.0.10u
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* Fixed overrun issues with edge transitions
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* Fixed overrun issues with edge transitions
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* Better support for customized start_inventory with dungeon items
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* Better support for customized start_inventory with dungeon items
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8
Rom.py
8
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'd981a1fc7408ecbb30fa44135c7239b7'
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RANDOMIZERBASEHASH = 'badc0c787f7ab5e0ad05fb517953849a'
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class JsonRom(object):
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class JsonRom(object):
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@@ -1591,6 +1591,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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raise Exception('Pot table is too big for current area')
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raise Exception('Pot table is too big for current area')
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world.pot_contents[player].write_pot_data_to_rom(rom, colorize_pots)
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world.pot_contents[player].write_pot_data_to_rom(rom, colorize_pots)
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write_enemizer_tweaks(rom, world, player)
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write_strings(rom, world, player, team)
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write_strings(rom, world, player, team)
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# write initial sram
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# write initial sram
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@@ -1681,6 +1682,11 @@ def write_custom_shops(rom, world, player):
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rom.write_bytes(0x184900, items_data)
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rom.write_bytes(0x184900, items_data)
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def write_enemizer_tweaks(rom, world, player):
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if world.enemy_shuffle[player] != 'none':
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rom.write_byte(snes_to_pc(0x1DF6D8, 0)) # lets enemies walk on water instead of clipping into infinity?
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rom.write_byte(snes_to_pc(0x0DB6B3, 0x82)) # hovers don't need water necessarily?
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def hud_format_text(text):
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def hud_format_text(text):
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output = bytes()
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output = bytes()
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for char in text.lower():
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for char in text.lower():
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