Update baserom and release notes
This commit is contained in:
2
Main.py
2
Main.py
@@ -34,7 +34,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
|
||||
from source.tools.BPS import create_bps_from_data
|
||||
from source.classes.CustomSettings import CustomSettings
|
||||
|
||||
__version__ = '1.2.0.10u'
|
||||
__version__ = '1.2.0.11u'
|
||||
|
||||
from source.classes.BabelFish import BabelFish
|
||||
|
||||
|
||||
@@ -108,6 +108,12 @@ These are now independent of retro mode and have three options: None, Random, an
|
||||
* Bonk Fairy (Dark)
|
||||
|
||||
# Bug Fixes and Notes
|
||||
* 1.2.0.11u
|
||||
* Fixed an issue with lower layer doors in Standard
|
||||
* Fix for doors in cave state (will no longer be vanilla)
|
||||
* Added a logic rule for th murderdactyl near bumper ledge for OHKO purposes
|
||||
* Fix for beemizer including modes with an increased item pool
|
||||
* Fix for district algoritm
|
||||
* 1.2.0.10u
|
||||
* Fixed overrun issues with edge transitions
|
||||
* Better support for customized start_inventory with dungeon items
|
||||
|
||||
8
Rom.py
8
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
|
||||
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
RANDOMIZERBASEHASH = 'd981a1fc7408ecbb30fa44135c7239b7'
|
||||
RANDOMIZERBASEHASH = 'badc0c787f7ab5e0ad05fb517953849a'
|
||||
|
||||
|
||||
class JsonRom(object):
|
||||
@@ -1591,6 +1591,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
|
||||
raise Exception('Pot table is too big for current area')
|
||||
world.pot_contents[player].write_pot_data_to_rom(rom, colorize_pots)
|
||||
|
||||
write_enemizer_tweaks(rom, world, player)
|
||||
write_strings(rom, world, player, team)
|
||||
|
||||
# write initial sram
|
||||
@@ -1681,6 +1682,11 @@ def write_custom_shops(rom, world, player):
|
||||
rom.write_bytes(0x184900, items_data)
|
||||
|
||||
|
||||
def write_enemizer_tweaks(rom, world, player):
|
||||
if world.enemy_shuffle[player] != 'none':
|
||||
rom.write_byte(snes_to_pc(0x1DF6D8, 0)) # lets enemies walk on water instead of clipping into infinity?
|
||||
rom.write_byte(snes_to_pc(0x0DB6B3, 0x82)) # hovers don't need water necessarily?
|
||||
|
||||
def hud_format_text(text):
|
||||
output = bytes()
|
||||
for char in text.lower():
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user