Merged light/dark world marking
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7
Main.py
7
Main.py
@@ -14,7 +14,7 @@ from Items import ItemFactory
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from KeyDoorShuffle import validate_key_placement
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from OverworldGlitchRules import create_owg_connections
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from PotShuffle import shuffle_pots, shuffle_pot_switches
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from Regions import create_regions, create_shops, mark_light_world_regions, mark_dark_world_regions, create_dungeon_regions, adjust_locations
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from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
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from OWEdges import create_owedges
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from OverworldShuffle import link_overworld, update_world_regions, create_flute_exits
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from EntranceShuffle import link_entrances
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@@ -204,10 +204,7 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players + 1):
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link_doors(world, player)
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if world.mode[player] != 'inverted':
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mark_light_world_regions(world, player)
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else:
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mark_dark_world_regions(world, player)
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mark_light_dark_world_regions(world, player)
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logger.info(world.fish.translate("cli", "cli", "generating.itempool"))
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for player in range(1, world.players + 1):
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