Merged light/dark world marking
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@@ -2,7 +2,7 @@ import RaceRandom as random, logging, copy
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from collections import OrderedDict, defaultdict
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from DungeonGenerator import GenerationException
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from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from Regions import mark_light_dark_world_regions
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from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitTypes, OpenStd, parallel_links, IsParallel
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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@@ -843,8 +843,7 @@ def categorize_world_regions(world, player):
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for exitname in OWExitTypes[type]:
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world.get_entrance(exitname, player).spot_type = type
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mark_light_world_regions(world, player)
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mark_dark_world_regions(world, player)
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mark_light_dark_world_regions(world, player)
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def update_world_regions(world, player):
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if world.owMixed[player]:
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