Merged in DR v1.4.5
This commit is contained in:
@@ -254,7 +254,7 @@
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},
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"key_logic_algorithm": {
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"choices": [
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"default",
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"dangerous",
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"partial",
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"strict"
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]
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@@ -516,6 +516,21 @@
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"action": "store_true",
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"type": "bool"
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},
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"skullwoods": {
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"choices": [
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"original",
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"restricted",
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"loose",
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"followlinked"
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]
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},
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"linked_drops": {
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"choices": [
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"unset",
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"linked",
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"independent"
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]
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},
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"overworld_map": {
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"choices": [
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"default",
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@@ -305,7 +305,7 @@
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],
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"key_logic_algorithm": [
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"Key Logic Algorithm (default: %(default)s)",
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"default: Balance between safety and randomization",
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"dangerous: Key usage must follow logic for safety",
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"partial: Partial protection when using certain minor glitches",
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"strict: Ensure small keys are available"
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],
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@@ -431,6 +431,20 @@
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"shuffletavern": [
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"Include the back of the tavern in the entrance shuffle pool. (default: %(default)s)"
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],
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"skullwoods": [
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"Select how to shuffle skull woods (default: %(default)s)",
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"Original: Skull Woods is shuffled amongst itself",
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"Restricted: Drops are vanilla. Entrances stay in skull woods",
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"Loose: Drops are vanilla. Entrances go in the main pool",
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"Followlinked: If drops are linked, then pinball/left side will be vanilla",
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" with other drops paired with an entrance. Otherwise, all go into the main pool"
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],
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"linked_drops": [
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"Select how drops are treated in entrance shuffle. (default: %(default)s)",
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"Unset: The shuffle mode determines the setting.",
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"Linked: Dropdowns will be linked with entrance caves",
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"Independent: Dropdowns will not be linked"
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],
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"overworld_map": [
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"Control if and how the overworld map indicators show the locations of dungeons (default: %(default)s)"
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],
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