New font
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8
Rom.py
8
Rom.py
@@ -19,7 +19,7 @@ from EntranceShuffle import door_addresses
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '8f3ff5a101adcadbf0fffcf8f3ec046d'
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RANDOMIZERBASEHASH = '46f000b3d0e70c67b10407d419d65caf'
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class JsonRom(object):
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@@ -1373,8 +1373,8 @@ def write_strings(rom, world, player):
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# inverted spawn menu changes
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if world.mode == 'inverted':
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tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
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tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
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tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s House\n Dark Chapel\n{CHOICE3}"
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tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s House\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
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tt['intro_main'] = CompressedTextMapper.convert(
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"{INTRO}\n Episode III\n{PAUSE3}\n A Link to\n the Past\n"
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+ "{PAUSE3}\nInverted\n Randomizer\n{PAUSE3}\nAfter mostly disregarding what happened in the first two games.\n"
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@@ -1791,7 +1791,7 @@ HintLocations = ['telepathic_tile_eastern_palace',
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'telepathic_tile_castle_tower',
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'telepathic_tile_ice_large_room',
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'telepathic_tile_turtle_rock',
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'telepathic_tile_ice_entrace',
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'telepathic_tile_ice_entrance',
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'telepathic_tile_ice_stalfos_knights_room',
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'telepathic_tile_tower_of_hera_entrance',
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'telepathic_tile_south_east_darkworld_cave',
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