All futuro code - apart from logic

This commit is contained in:
StructuralMike
2021-03-03 13:38:37 +01:00
parent 6f39648666
commit 8a203c3158
4 changed files with 101 additions and 11 deletions

View File

@@ -92,6 +92,9 @@ class World(object):
self.retro[player] = True self.retro[player] = True
def set_player_attr(attr, val): def set_player_attr(attr, val):
self.__dict__.setdefault(attr, {})[player] = val self.__dict__.setdefault(attr, {})[player] = val
# Futuro doesn't support standard start
if self.futuro[player] and self.mode[player] == "standard":
self.mode[player] == "open"
set_player_attr('_region_cache', {}) set_player_attr('_region_cache', {})
set_player_attr('player_names', []) set_player_attr('player_names', [])
set_player_attr('remote_items', False) set_player_attr('remote_items', False)
@@ -451,6 +454,9 @@ class World(object):
return False return False
# Items to test for ability to use magic in has()
magic_items = ['Magic Powder', 'Fire Rod', 'Ice Rod', 'Bombos', 'Ether', 'Quake', 'Cane of Somaria', 'Cane of Byrna', 'Cape']
class CollectionState(object): class CollectionState(object):
def __init__(self, parent): def __init__(self, parent):
@@ -597,6 +603,9 @@ class CollectionState(object):
return True return True
def has(self, item, player, count=1): def has(self, item, player, count=1):
if self.world.futuro[player]:
if item in magic_items and self.prog_items['Magic Upgrade (1/2)', player] == 0 and self.prog_items['Magic Upgrade (1/4)', player] == 0:
return False
if count == 1: if count == 1:
return (item, player) in self.prog_items return (item, player) in self.prog_items
return self.prog_items[item, player] >= count return self.prog_items[item, player] >= count
@@ -650,11 +659,17 @@ class CollectionState(object):
return self.has('Titans Mitts', player) return self.has('Titans Mitts', player)
def can_extend_magic(self, player, smallmagic=16, fullrefill=False): #This reflects the total magic Link has, not the total extra he has. def can_extend_magic(self, player, smallmagic=16, fullrefill=False): #This reflects the total magic Link has, not the total extra he has.
basemagic = 8
if self.has('Magic Upgrade (1/4)', player): if self.has('Magic Upgrade (1/4)', player):
basemagic = 32 basemagic = 32
elif self.has('Magic Upgrade (1/2)', player): elif self.has('Magic Upgrade (1/2)', player):
basemagic = 16 basemagic = 16
else:
basemagic = 8
if self.world.futuro[player]:
if basemagic == 8:
basemagic = 0
else:
basemagic = int(basemagic/2)
if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player): if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player):
if self.world.difficulty_adjustments[player] == 'hard' and not fullrefill: if self.world.difficulty_adjustments[player] == 'hard' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player)) basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player))
@@ -670,8 +685,24 @@ class CollectionState(object):
or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player))) or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player)))
or self.can_shoot_arrows(player) or self.can_shoot_arrows(player)
or self.has('Fire Rod', player) or self.has('Fire Rod', player)
or (self.can_use_bombs(player) and enemies < 6)
) )
def can_use_bombs(self, player):
return (self.has('Bomb Upgrade (+10)', player) or not self.world.futuro[player])
def can_hit_switch(self, player):
return (self.can_use_bombs(player)
or self.can_shoot_arrows(player)
or self.has_blunt_weapon(player)
or self.has('Blue Boomerang', player)
or self.has('Red Boomerang', player)
or self.has('Hookshot', player)
or self.has('Fire Rod', player)
or self.has('Ice Rod', player)
or self.has('Cane of Somaria', player)
or self.has('Cane of Byrna', player))
def can_shoot_arrows(self, player): def can_shoot_arrows(self, player):
if self.world.retro[player]: if self.world.retro[player]:
#todo: Non-progressive silvers grant wooden arrows, but progressive bows do not. Always require shop arrows to be safe #todo: Non-progressive silvers grant wooden arrows, but progressive bows do not. Always require shop arrows to be safe

View File

@@ -604,6 +604,25 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
pool.extend(['Small Key (Universal)']) pool.extend(['Small Key (Universal)'])
else: else:
pool.extend(['Small Key (Universal)']) pool.extend(['Small Key (Universal)'])
if futuro:
magic_count = 0
bomb_count = 0
for item in pool:
if item == 'Magic Upgrade (1/2)':
magic_count += 1
if item == 'Bomb Upgrade (+10)':
bomb_count += 1
if magic_count == 0:
pool.append('Magic Upgrade (1/2)')
if 'Magic Upgrade (1/4)' not in pool and magic_count < 2:
pool.append('Magic Upgrade (1/2)')
if bomb_count == 0:
pool.append('Bomb Upgrade (+10)')
pool.append('Bomb Upgrade (+10)')
elif bomb_count == 1:
pool.append('Bomb Upgrade (+10)')
return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms)
def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, futuro, customitemarray): def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, futuro, customitemarray):

View File

@@ -174,6 +174,8 @@ def roll_settings(weights):
ret.mode = 'open' ret.mode = 'open'
ret.retro = True ret.retro = True
ret.futuro = get_choice('futuro', weights)
ret.hints = get_choice('hints') == 'on' ret.hints = get_choice('hints') == 'on'
ret.swords = {'randomized': 'random', ret.swords = {'randomized': 'random',

58
Rom.py
View File

@@ -830,6 +830,21 @@ def patch_rom(world, rom, player, team, enemized):
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
# Default magic consumption costs
magic_cost = {
'Fire and Ice': [0x3B070, [0x10, 0x08, 0x04]],
'Medallions': [0x3B073, [0x20, 0x10, 0x08]],
'Magic Powder': [0x3B076, [0x08, 0x04, 0x02]],
'Unknown 1': [0x3B079, [0x08, 0x04, 0x02]],
'Cane of Somaria': [0x3B07C, [0x08, 0x04, 0x02]],
'Unknown 2': [0x3B07F, [0x10, 0x08, 0x04]],
'Lamp': [0x3B082, [0x04, 0x02, 0x02]],
'Unknown 3': [0x3B085, [0x08, 0x04, 0x02]],
'Cane of Byrna Activation': [0x3B088, [0x10, 0x08, 0x04]],
'Magic Cape Residual': [0x3ADA7, [0x04, 0x08, 0x10]],
'Cane of Byrna Residual': [0x45C42, [0x04, 0x02, 0x01]]
}
# handle difficulty_adjustments # handle difficulty_adjustments
if world.difficulty_adjustments[player] == 'hard': if world.difficulty_adjustments[player] == 'hard':
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
@@ -841,7 +856,7 @@ def patch_rom(world, rom, player, team, enemized):
# potion magic restore amount # potion magic restore amount
rom.write_byte(0x180085, 0x40) # Half Magic rom.write_byte(0x180085, 0x40) # Half Magic
#Cape magic cost #Cape magic cost
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08]) magic_cost['Magic Cape Residual'][1] = [0x02, 0x04, 0x08]
# Byrna Invulnerability: off # Byrna Invulnerability: off
rom.write_byte(0x18004F, 0x00) rom.write_byte(0x18004F, 0x00)
#Disable catching fairies #Disable catching fairies
@@ -861,7 +876,7 @@ def patch_rom(world, rom, player, team, enemized):
# potion magic restore amount # potion magic restore amount
rom.write_byte(0x180085, 0x20) # Quarter Magic rom.write_byte(0x180085, 0x20) # Quarter Magic
#Cape magic cost #Cape magic cost
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08]) magic_cost['Magic Cape Residual'][1] = [0x02, 0x04, 0x08]
# Byrna Invulnerability: off # Byrna Invulnerability: off
rom.write_byte(0x18004F, 0x00) rom.write_byte(0x18004F, 0x00)
#Disable catching fairies #Disable catching fairies
@@ -881,7 +896,7 @@ def patch_rom(world, rom, player, team, enemized):
# potion magic restore amount # potion magic restore amount
rom.write_byte(0x180085, 0x80) # full rom.write_byte(0x180085, 0x80) # full
#Cape magic cost #Cape magic cost
rom.write_bytes(0x3ADA7, [0x04, 0x08, 0x10]) magic_cost['Magic Cape Residual'][1] = [0x04, 0x08, 0x10]
# Byrna Invulnerability: on # Byrna Invulnerability: on
rom.write_byte(0x18004F, 0x01) rom.write_byte(0x18004F, 0x01)
#Enable catching fairies #Enable catching fairies
@@ -896,11 +911,21 @@ def patch_rom(world, rom, player, team, enemized):
else: else:
overflow_replacement = GREEN_TWENTY_RUPEES overflow_replacement = GREEN_TWENTY_RUPEES
#Byrna residual magic cost
rom.write_bytes(0x45C42, [0x04, 0x02, 0x01])
difficulty = world.difficulty_requirements[player] difficulty = world.difficulty_requirements[player]
#Shift magic consumption costs if futuro
if world.futuro[player]:
for item in magic_cost:
magic_cost[item][1][2] = magic_cost[item][1][1]
magic_cost[item][1][1] = magic_cost[item][1][0]
magic_cost[item][1][0] = 0x81
# Cape consumpion is a cost/X tick thing
magic_cost['Magic Cape Residual'][1][0] = 0x01
#Write magic consumption rates to rom
for _,values in magic_cost.items():
rom.write_bytes(values[0], values[1])
#Set overflow items for progressive equipment #Set overflow items for progressive equipment
rom.write_bytes(0x180090, rom.write_bytes(0x180090,
[difficulty.progressive_sword_limit if world.swords[player] != 'swordless' else 0, overflow_replacement, [difficulty.progressive_sword_limit if world.swords[player] != 'swordless' else 0, overflow_replacement,
@@ -990,7 +1015,7 @@ def patch_rom(world, rom, player, team, enemized):
rom.write_bytes(0x184000, [ rom.write_bytes(0x184000, [
# original_item, limit, replacement_item, filler # original_item, limit, replacement_item, filler
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees 0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade 0x51, 0x00 if world.futuro[player] else 0x06, 0x31 if world.futuro[player] else 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade. If bomb-futuro, turns into Bombs (10)
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade 0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
0x58, 0x01, 0x36 if world.retro[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode) 0x58, 0x01, 0x36 if world.retro[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20 0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
@@ -1103,8 +1128,12 @@ def patch_rom(world, rom, player, team, enemized):
rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid[player] else 0x00) # Enable respawning on pyramid after ganon death rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid[player] else 0x00) # Enable respawning on pyramid after ganon death
rom.write_byte(0x180173, 0x01) # Bob is enabled rom.write_byte(0x180173, 0x01) # Bob is enabled
rom.write_byte(0x180168, 0x08) # Spike Cave Damage rom.write_byte(0x180168, 0x08) # Spike Cave Damage
rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) #Set spike cave and MM spike room Cape usage if world.futuro[player]:
rom.write_bytes(0x18016E, [0x04, 0x08, 0x10]) #Set spike cave and MM spike room Cape usage rom.write_bytes(0x18016B, [0x81, 0x04, 0x02]) # Set spike cave and MM spike room Byrna usage
rom.write_bytes(0x18016E, [0x01, 0x04, 0x08]) # Set spike cave and MM spike room Cape usage
else:
rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) # Set spike cave and MM spike room Byrna usage
rom.write_bytes(0x18016E, [0x04, 0x08, 0x10]) # Set spike cave and MM spike room Cape usage
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
rom.write_byte(0x50599, 0x00) # disable below ganon chest rom.write_byte(0x50599, 0x00) # disable below ganon chest
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
@@ -1123,7 +1152,10 @@ def patch_rom(world, rom, player, team, enemized):
equip[0x36C] = 0x18 equip[0x36C] = 0x18
equip[0x36D] = 0x18 equip[0x36D] = 0x18
equip[0x379] = 0x68 equip[0x379] = 0x68
starting_max_bombs = 10 if world.futuro[player]:
starting_max_bombs = 0
else:
starting_max_bombs = 10
starting_max_arrows = 30 starting_max_arrows = 30
startingstate = CollectionState(world) startingstate = CollectionState(world)
@@ -1259,6 +1291,12 @@ def patch_rom(world, rom, player, team, enemized):
else: else:
raise RuntimeError(f'Unsupported item in starting equipment: {item.name}') raise RuntimeError(f'Unsupported item in starting equipment: {item.name}')
# Set basepatch switches for the futuro mode
if world.futuro[player]:
rom.write_byte(0x18008D, 0x00)
else:
rom.write_byte(0x18008E, 0x01)
equip[0x343] = min(equip[0x343], starting_max_bombs) equip[0x343] = min(equip[0x343], starting_max_bombs)
rom.write_byte(0x180034, starting_max_bombs) rom.write_byte(0x180034, starting_max_bombs)
equip[0x377] = min(equip[0x377], starting_max_arrows) equip[0x377] = min(equip[0x377], starting_max_arrows)