Merged in DR v0.5.1.5
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@@ -9,6 +9,7 @@
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; Normal doors use $FE to store the trap door indicator
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; Normal doors use $045e to store Y coordinate when transitioning to in-room stairs
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; Normal doors use $045f to determine the order in which supertile quadrants are drawn
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; Straight stairs use $046d to store X coordinate on animation start
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; Spiral doors use $045e to store stair type
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; Gfx uses $b1 to for sub-sub-sub-module thing
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