Logic refinements for Skull X Room and GT Falling Torches

This commit is contained in:
aerinon
2022-03-29 13:28:05 -06:00
parent 2ca8d61c0b
commit 8bc446fbc5
9 changed files with 31 additions and 12 deletions

View File

@@ -245,6 +245,9 @@ def generate_itempool(world, player):
world.push_item(world.get_location('Ice Block Drop', player), ItemFactory('Convenient Block', player), False)
world.get_location('Ice Block Drop', player).event = True
world.get_location('Ice Block Drop', player).locked = True
world.push_item(world.get_location('Skull Star Tile', player), ItemFactory('Hidden Pits', player), False)
world.get_location('Skull Star Tile', player).event = True
world.get_location('Skull Star Tile', player).locked = True
if world.mode[player] == 'standard':
world.push_item(world.get_location('Zelda Pickup', player), ItemFactory('Zelda Herself', player), False)
world.get_location('Zelda Pickup', player).event = True