Fixed some inconsistencies with OWG starting boots considerations
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@@ -115,8 +115,7 @@ class InitialSram:
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starting_magic = 0x80
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if world.mode[player] == 'standard' and world.logic[player] not in ['noglitches', 'minorglitches']:
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if (startingstate.has('Ocarina', player) and world.flute_mode[player] == 'active') \
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or startingstate.has('Ocarina (Activated)', player):
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if startingstate.has('Ocarina (Activated)', player):
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self.pre_set_overworld_flag(0x18, 0x20)
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if startingstate.has('Return Old Man', player):
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