Fixed some inconsistencies with OWG starting boots considerations
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@@ -878,6 +878,8 @@ def get_accessible_entrances(start_region, avail, assumed_inventory=[], cross_wo
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blank_state = CollectionState(base_world)
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if base_world.mode[avail.player] == 'standard':
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blank_state.collect(ItemFactory('Zelda Delivered', avail.player), True)
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if base_world.logic[avail.player] in ['owglitches', 'hybridglitches', 'nologic']:
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blank_state.collect(ItemFactory('Pegasus Boots', avail.player), True)
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for item in assumed_inventory:
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blank_state.collect(ItemFactory(item, avail.player), True)
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