diff --git a/Main.py b/Main.py index 4ee65203..4b47c02c 100644 --- a/Main.py +++ b/Main.py @@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable from source.enemizer.Enemizer import randomize_enemies from source.rom.DataTables import init_data_tables -version_number = '1.4.1.1' +version_number = '1.4.1.2' version_branch = '-v' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index e4b70ab6..3f7d2f0f 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -141,6 +141,14 @@ These are now independent of retro mode and have three options: None, Random, an # Bug Fixes and Notes +* 1.4.1.2v + * Expert/Hard Item Pool: Capacity fairy no longer gives out free crystal + * Vanilla door + Universal Keys: Generation fixed + * Boss Shuffle: Generation fixed (thanks Codemann for easy solution) + * Vanilla ER: No need for ability to check prizes on keysanity menu + * Swapped ER: Possible generation issue fixed (thanks Codemann) + * Enemizer: Roller ban + * Performance: Faster text boxes. Thanks Kan! * 1.4.1.1v * Logic: Moon pearl logic respects blocked doors * 1.4.1.0v diff --git a/Rom.py b/Rom.py index fa3fed6d..816587ff 100644 --- a/Rom.py +++ b/Rom.py @@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings JAP10HASH = '03a63945398191337e896e5771f77173' -RANDOMIZERBASEHASH = '3640741f6e51a98a0d2962f6bc03636a' +RANDOMIZERBASEHASH = '80edd5ce3d17003614a11eb6b68ae848' class JsonRom(object): diff --git a/data/base2current.bps b/data/base2current.bps index 89a5327e..da6b37aa 100644 Binary files a/data/base2current.bps and b/data/base2current.bps differ