diff --git a/Rules.py b/Rules.py index c9ee99f6..bac0724f 100644 --- a/Rules.py +++ b/Rules.py @@ -1330,8 +1330,9 @@ def set_big_bomb_rules(world, player): add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.has('Flippers', player) or state.can_flute(player))) #TODO: Fix red bomb rules, artifically adding a bunch of rules to help reduce unbeatable seeds in OW shuffle - add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.can_reach('Pyramid Area', 'Region', player)) - add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.can_lift_heavy_rocks(player) and state.has('Flippers', player) and state.can_flute(player) and state.has('Hammer', player) and state.has('Hookshot', player) and state.has_Pearl(player) and state.has_Mirror(player))) + add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: False) + #add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.can_reach('Pyramid Area', 'Region', player)) + #add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.can_lift_heavy_rocks(player) and state.has('Flippers', player) and state.can_flute(player) and state.has('Hammer', player) and state.has('Hookshot', player) and state.has_Pearl(player) and state.has_Mirror(player))) def set_inverted_big_bomb_rules(world, player): bombshop_entrance = world.get_region('Inverted Big Bomb Shop', player).entrances[0]