TFH Futures
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@@ -128,6 +128,7 @@ class World(object):
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set_player_attr('open_pyramid', False)
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('treasure_hunt_total', 0)
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set_player_attr('potshuffle', False)
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set_player_attr('pot_contents', None)
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@@ -1377,11 +1378,6 @@ class Door(object):
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else:
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self.passage = False
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def kind(self, world):
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if self.roomIndex != -1 and self.doorListPos != -1:
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return world.get_room(self.roomIndex, self.player).kind(self)
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return None
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def __eq__(self, other):
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return isinstance(other, self.__class__) and self.name == other.name
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