-Sprite selection fix

-Scrollbar added
-Experimental checkbox added
-Settings file created
-Random sprite work for settings file
This commit is contained in:
aerinon
2020-02-13 13:53:04 -07:00
parent d037bfc70e
commit 8d97eede65
9 changed files with 270 additions and 199 deletions

View File

@@ -75,4 +75,15 @@ def dungeon_page(parent):
)
self.dungeonWidgets[key].pack(anchor=W)
# Experimental features
key = "experimental"
self.dungeonWidgets[key] = widgets.make_widget(
self,
"checkbox",
self,
"Enable Experimental Features",
None
)
self.dungeonWidgets[key].pack(anchor=W)
return self

View File

@@ -26,7 +26,7 @@ def entrando_page(parent):
"checkbox",
self,
"Include Ganon's Tower and Pyramid Hole in shuffle pool",
{"default": 1}
None
)
self.entrandoWidgets[key].pack(anchor=W)

View File

@@ -3,7 +3,8 @@ from functools import partial
import classes.SpriteSelector as spriteSelector
import gui.widgets as widgets
def gameoptions_page(parent):
def gameoptions_page(top, parent):
# Game Options
self = ttk.Frame(parent)
@@ -94,14 +95,18 @@ def gameoptions_page(parent):
self.gameOptionsWidgets["sprite"]["spriteObject"] = None
self.gameOptionsWidgets["sprite"]["spriteNameVar"] = StringVar()
set_sprite(None,self.gameOptionsWidgets["sprite"]["spriteObject"],self.gameOptionsWidgets["sprite"]["spriteNameVar"])
self.gameOptionsWidgets["sprite"]["spriteNameVar"].set('(unchanged)')
spriteEntry = Label(spriteDialogFrame, textvariable=self.gameOptionsWidgets["sprite"]["spriteNameVar"])
def SpriteSelect():
spriteSelector.SpriteSelector(parent, partial(set_sprite,spriteObject=self.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=self.gameOptionsWidgets["sprite"]["spriteNameVar"]))
def sprite_setter(spriteObject):
self.gameOptionsWidgets["sprite"]["spriteObject"] = spriteObject
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
def sprite_select():
spriteSelector.SpriteSelector(parent, partial(set_sprite, spriteSetter=sprite_setter,
spriteNameVar=self.gameOptionsWidgets["sprite"]["spriteNameVar"],
randomSpriteVar=top.randomSprite))
spriteSelectButton = Button(spriteDialogFrame, text='...', command=sprite_select)
baseSpriteLabel.pack(side=LEFT)
spriteEntry.pack(side=LEFT)
@@ -164,12 +169,18 @@ def gameoptions_page(parent):
return self
def set_sprite(sprite_param,spriteObject=None,spriteNameVar=None):
def set_sprite(sprite_param, random_sprite, spriteSetter=None, spriteNameVar=None, randomSpriteVar=None):
if sprite_param is None or not sprite_param.valid:
spriteObject = None
if spriteSetter:
spriteSetter(None)
if spriteNameVar is not None:
spriteNameVar.set('(unchanged)')
else:
spriteObject = sprite_param
if spriteSetter:
spriteSetter(sprite_param)
if spriteNameVar is not None:
spriteNameVar.set(spriteObject.name)
spriteNameVar.set(sprite_param.name)
if randomSpriteVar:
randomSpriteVar.set(random_sprite)