Add showloot setting
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20
Rom.py
20
Rom.py
@@ -1440,14 +1440,24 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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or world.dropshuffle[player] != 'none' or world.pottery[player] not in ['none', 'cave']):
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rom.write_byte(0x18003A, 0x01) # show key counts on map pickup
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loot_show = 0x09
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loot_source = 0x09
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if world.prizeshuffle[player] != 'none':
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loot_show |= 0x10
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loot_source |= 0x10
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if world.pottery[player] not in ['none', 'cave']:
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loot_show |= 0x02
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loot_source |= 0x02
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if world.dropshuffle[player] != 'none':
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loot_show |= 0x04
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rom.write_byte(0x1CFF10, loot_show)
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loot_source |= 0x04
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rom.write_byte(0x1CFF10, loot_source)
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if world.showloot[player] == 'never':
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rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF11, 0x00)
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elif world.showloot[player] == 'compass':
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rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x02, 0x01])
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rom.write_byte(0x1CFF11, 0x01)
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elif world.showloot[player] == 'always':
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rom.write_bytes(0x1CFF08, [0x02, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF11, 0x00)
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if world.doorShuffle[player] != 'vanilla':
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rom.write_byte(0x1CFF00, 0x04)
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