Add showloot setting

This commit is contained in:
2026-01-08 08:18:27 -06:00
parent 9b98f59292
commit 8df39da2bd
6 changed files with 37 additions and 12 deletions

View File

@@ -149,6 +149,7 @@ class World(object):
set_player_attr('keyshuffle', 'none') set_player_attr('keyshuffle', 'none')
set_player_attr('bigkeyshuffle', 'none') set_player_attr('bigkeyshuffle', 'none')
set_player_attr('prizeshuffle', 'none') set_player_attr('prizeshuffle', 'none')
set_player_attr('showloot', 'never')
set_player_attr('restrict_boss_items', 'none') set_player_attr('restrict_boss_items', 'none')
set_player_attr('bombbag', False) set_player_attr('bombbag', False)
set_player_attr('flute_mode', 'normal') set_player_attr('flute_mode', 'normal')
@@ -3126,6 +3127,7 @@ class Spoiler(object):
'keyshuffle': self.world.keyshuffle, 'keyshuffle': self.world.keyshuffle,
'bigkeyshuffle': self.world.bigkeyshuffle, 'bigkeyshuffle': self.world.bigkeyshuffle,
'prizeshuffle': self.world.prizeshuffle, 'prizeshuffle': self.world.prizeshuffle,
'showloot': self.world.showloot,
'boss_shuffle': self.world.boss_shuffle, 'boss_shuffle': self.world.boss_shuffle,
'enemy_shuffle': self.world.enemy_shuffle, 'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health, 'enemy_health': self.world.enemy_health,
@@ -3390,6 +3392,7 @@ class Spoiler(object):
outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player]) outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player])
outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['bigkeyshuffle'][player]) outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['bigkeyshuffle'][player])
outfile.write('Prize Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['prizeshuffle'][player]) outfile.write('Prize Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['prizeshuffle'][player])
outfile.write('Show Value of Checks:'.ljust(line_width) + '%s\n' % self.metadata['showloot'][player])
outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player]) outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player])
outfile.write('\n') outfile.write('\n')
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player]) outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])

3
CLI.py
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@@ -134,7 +134,7 @@ def parse_cli(argv, no_defaults=False):
'ow_terrain', 'ow_crossed', 'ow_keepsimilar', 'ow_mixed', 'ow_whirlpool', 'ow_fluteshuffle', 'ow_terrain', 'ow_crossed', 'ow_keepsimilar', 'ow_mixed', 'ow_whirlpool', 'ow_fluteshuffle',
'flute_mode', 'bow_mode', 'take_any', 'boots_hint', 'shuffle_followers', 'flute_mode', 'bow_mode', 'take_any', 'boots_hint', 'shuffle_followers',
'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'ganon_item', 'openpyramid', 'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'ganon_item', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'prizeshuffle', 'startinventory', 'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'prizeshuffle', 'showloot', 'startinventory',
'usestartinventory', 'bombbag', 'shuffleganon', 'overworld_map', 'restrict_boss_items', 'usestartinventory', 'bombbag', 'shuffleganon', 'overworld_map', 'restrict_boss_items',
'triforce_max_difference', 'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max', 'triforce_max_difference', 'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max',
'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'shuffletavern', 'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'shuffletavern',
@@ -234,6 +234,7 @@ def parse_settings():
"keyshuffle": "none", "keyshuffle": "none",
"bigkeyshuffle": "none", "bigkeyshuffle": "none",
"prizeshuffle": "none", "prizeshuffle": "none",
"showloot": "never",
"keysanity": False, "keysanity": False,
"door_shuffle": "vanilla", "door_shuffle": "vanilla",
"intensity": 3, "intensity": 3,

View File

@@ -16,13 +16,14 @@ def create_dungeons(world, player):
hc_dungeon_items = ['Map (Escape)'] hc_dungeon_items = ['Map (Escape)']
at_dungeon_items = [] at_dungeon_items = []
if world.dropshuffle[player] == 'underworld' or world.pottery[player] in ['dungeon', 'reduced', 'clustered', 'nonempty', 'lottery']: if world.showloot[player] == 'compass':
hc_dungeon_items.append('Compass (Escape)') if world.dropshuffle[player] == 'underworld' or world.pottery[player] in ['dungeon', 'reduced', 'clustered', 'nonempty', 'lottery']:
at_dungeon_items.append('Compass (Agahnims Tower)') hc_dungeon_items.append('Compass (Escape)')
elif world.compassshuffle[player] == 'wild':
hc_dungeon_items.append('Compass (Escape)')
if world.keyshuffle[player] == 'wild':
at_dungeon_items.append('Compass (Agahnims Tower)') at_dungeon_items.append('Compass (Agahnims Tower)')
elif world.compassshuffle[player] == 'wild':
hc_dungeon_items.append('Compass (Escape)')
if world.keyshuffle[player] == 'wild':
at_dungeon_items.append('Compass (Agahnims Tower)')
ES = make_dungeon('Hyrule Castle', 1, None, hyrule_castle_regions, None, [ItemFactory('Small Key (Escape)', player)], ItemFactory(hc_dungeon_items, player)) ES = make_dungeon('Hyrule Castle', 1, None, hyrule_castle_regions, None, [ItemFactory('Small Key (Escape)', player)], ItemFactory(hc_dungeon_items, player))
EP = make_dungeon('Eastern Palace', 2, 'Armos Knights', eastern_regions, ItemFactory('Big Key (Eastern Palace)', player), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player)) EP = make_dungeon('Eastern Palace', 2, 'Armos Knights', eastern_regions, ItemFactory('Big Key (Eastern Palace)', player), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player))

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@@ -470,6 +470,7 @@ def init_world(args, fish):
world.keyshuffle = args.keyshuffle.copy() world.keyshuffle = args.keyshuffle.copy()
world.bigkeyshuffle = args.bigkeyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy()
world.prizeshuffle = args.prizeshuffle.copy() world.prizeshuffle = args.prizeshuffle.copy()
world.showloot = args.showloot.copy()
world.bombbag = args.bombbag.copy() world.bombbag = args.bombbag.copy()
world.flute_mode = args.flute_mode.copy() world.flute_mode = args.flute_mode.copy()
world.bow_mode = args.bow_mode.copy() world.bow_mode = args.bow_mode.copy()
@@ -785,6 +786,7 @@ def copy_world(world):
ret.keyshuffle = world.keyshuffle.copy() ret.keyshuffle = world.keyshuffle.copy()
ret.bigkeyshuffle = world.bigkeyshuffle.copy() ret.bigkeyshuffle = world.bigkeyshuffle.copy()
ret.prizeshuffle = world.prizeshuffle.copy() ret.prizeshuffle = world.prizeshuffle.copy()
ret.showloot = world.showloot.copy()
ret.bombbag = world.bombbag.copy() ret.bombbag = world.bombbag.copy()
ret.flute_mode = world.flute_mode.copy() ret.flute_mode = world.flute_mode.copy()
ret.bow_mode = world.bow_mode.copy() ret.bow_mode = world.bow_mode.copy()
@@ -1012,6 +1014,7 @@ def copy_world_premature(world, player, create_flute_exits=True):
ret.keyshuffle = world.keyshuffle.copy() ret.keyshuffle = world.keyshuffle.copy()
ret.bigkeyshuffle = world.bigkeyshuffle.copy() ret.bigkeyshuffle = world.bigkeyshuffle.copy()
ret.prizeshuffle = world.prizeshuffle.copy() ret.prizeshuffle = world.prizeshuffle.copy()
ret.showloot = world.showloot.copy()
ret.bombbag = world.bombbag.copy() ret.bombbag = world.bombbag.copy()
ret.flute_mode = world.flute_mode.copy() ret.flute_mode = world.flute_mode.copy()
ret.bow_mode = world.bow_mode.copy() ret.bow_mode = world.bow_mode.copy()

20
Rom.py
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@@ -1440,14 +1440,24 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
or world.dropshuffle[player] != 'none' or world.pottery[player] not in ['none', 'cave']): or world.dropshuffle[player] != 'none' or world.pottery[player] not in ['none', 'cave']):
rom.write_byte(0x18003A, 0x01) # show key counts on map pickup rom.write_byte(0x18003A, 0x01) # show key counts on map pickup
loot_show = 0x09 loot_source = 0x09
if world.prizeshuffle[player] != 'none': if world.prizeshuffle[player] != 'none':
loot_show |= 0x10 loot_source |= 0x10
if world.pottery[player] not in ['none', 'cave']: if world.pottery[player] not in ['none', 'cave']:
loot_show |= 0x02 loot_source |= 0x02
if world.dropshuffle[player] != 'none': if world.dropshuffle[player] != 'none':
loot_show |= 0x04 loot_source |= 0x04
rom.write_byte(0x1CFF10, loot_show) rom.write_byte(0x1CFF10, loot_source)
if world.showloot[player] == 'never':
rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x00, 0x00])
rom.write_byte(0x1CFF11, 0x00)
elif world.showloot[player] == 'compass':
rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x02, 0x01])
rom.write_byte(0x1CFF11, 0x01)
elif world.showloot[player] == 'always':
rom.write_bytes(0x1CFF08, [0x02, 0x00, 0x00, 0x00])
rom.write_byte(0x1CFF11, 0x00)
if world.doorShuffle[player] != 'vanilla': if world.doorShuffle[player] != 'vanilla':
rom.write_byte(0x1CFF00, 0x04) rom.write_byte(0x1CFF00, 0x04)

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@@ -431,6 +431,13 @@
"wild" "wild"
] ]
}, },
"showloot": {
"choices": [
"never",
"compass",
"always"
]
},
"keysanity": { "keysanity": {
"action": "store_true", "action": "store_true",
"type": "bool", "type": "bool",