Merging Regions and Rulesets
This commit is contained in:
19
Main.py
19
Main.py
@@ -14,8 +14,7 @@ from Items import ItemFactory
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from KeyDoorShuffle import validate_key_placement
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from OverworldGlitchRules import create_owg_connections
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from PotShuffle import shuffle_pots, shuffle_pot_switches
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from Regions import create_regions, create_shops, mark_light_world_regions, create_dungeon_regions, adjust_locations
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from InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
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from EntranceShuffle import link_entrances
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from Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, JsonRom, get_hash_string
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from Doors import create_doors
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@@ -176,10 +175,7 @@ def main(args, seed=None, fish=None):
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world.spoiler.mystery_meta_to_file(output_path(f'{outfilebase}_meta.txt'))
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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create_regions(world, player)
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if world.logic[player] in ('owglitches', 'nologic'):
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create_owg_connections(world, player)
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create_dungeon_regions(world, player)
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@@ -238,10 +234,7 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players + 1):
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link_doors(world, player)
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if world.mode[player] != 'inverted':
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mark_light_world_regions(world, player)
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else:
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mark_dark_world_regions(world, player)
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mark_light_dark_world_regions(world, player)
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if args.print_custom_yaml:
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world.settings.record_doors(world)
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logger.info(world.fish.translate("cli", "cli", "generating.itempool"))
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@@ -254,6 +247,7 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players + 1):
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set_rules(world, player)
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reg = world.get_region('Dark Desert', 1)
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district_item_pool_config(world)
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for player in range(1, world.players + 1):
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if world.shopsanity[player]:
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@@ -490,10 +484,7 @@ def copy_world(world):
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ret.restrict_boss_items = world.restrict_boss_items.copy()
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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create_regions(ret, player)
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else:
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create_inverted_regions(ret, player)
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create_regions(ret, player)
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create_dungeon_regions(ret, player)
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create_shops(ret, player)
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create_rooms(ret, player)
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