Merging Regions and Rulesets
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@@ -3,10 +3,9 @@ from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import create_inverted_regions
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from ItemList import generate_itempool, difficulties
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from Items import ItemFactory
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from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
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from Regions import create_regions, mark_light_dark_world_regions, create_dungeon_regions, create_shops
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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@@ -18,7 +17,7 @@ class TestInverted(TestBase):
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{1: True}, {1: False}, False, None, {1: False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.intensity = {1: 1}
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create_inverted_regions(self.world, 1)
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create_regions(self.world, 1)
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create_dungeon_regions(self.world, 1)
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create_shops(self.world, 1)
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create_doors(self.world, 1)
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@@ -32,5 +31,5 @@ class TestInverted(TestBase):
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self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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self.world.get_location('Agahnim 1', 1).item = None
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self.world.get_location('Agahnim 2', 1).item = None
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mark_light_world_regions(self.world, 1)
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mark_light_dark_world_regions(self.world, 1)
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set_rules(self.world, 1)
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@@ -4,7 +4,7 @@ from BaseClasses import World
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from Dungeons import create_dungeons
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from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
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Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Inverted_Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
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from InvertedRegions import create_inverted_regions
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from Regions import create_regions
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from ItemList import difficulties
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from Rules import set_inverted_big_bomb_rules
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from test.inverted.TestInverted import TestInverted
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@@ -3,11 +3,10 @@ from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import create_inverted_regions
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from ItemList import generate_itempool, difficulties
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from Items import ItemFactory
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from OverworldGlitchRules import create_owg_connections
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from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
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from Regions import create_regions, mark_light_dark_world_regions, create_dungeon_regions, create_shops
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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@@ -19,7 +18,7 @@ class TestInvertedOWG(TestBase):
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{1: True}, {1: False}, False, None, {1: False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.intensity = {1: 1}
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create_inverted_regions(self.world, 1)
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create_regions(self.world, 1)
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create_dungeon_regions(self.world, 1)
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create_shops(self.world, 1)
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create_doors(self.world, 1)
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@@ -36,5 +35,5 @@ class TestInvertedOWG(TestBase):
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self.world.get_location('Agahnim 2', 1).item = None
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self.world.precollected_items.clear()
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self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
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mark_light_world_regions(self.world, 1)
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mark_light_dark_world_regions(self.world, 1)
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set_rules(self.world, 1)
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@@ -3,11 +3,10 @@ from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import mark_dark_world_regions
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from ItemList import difficulties, generate_itempool
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from Items import ItemFactory
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from OverworldGlitchRules import create_owg_connections
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from Regions import create_regions, create_dungeon_regions, create_shops
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from Regions import create_regions, create_dungeon_regions, create_shops, mark_light_dark_world_regions
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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@@ -36,5 +35,5 @@ class TestVanillaOWG(TestBase):
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self.world.get_location('Agahnim 2', 1).item = None
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self.world.precollected_items.clear()
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self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
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mark_dark_world_regions(self.world, 1)
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mark_light_dark_world_regions(self.world, 1)
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set_rules(self.world, 1)
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@@ -8,7 +8,6 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
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from EntranceShuffle import link_entrances
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from BaseClasses import World
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from Regions import create_regions, create_dungeon_regions
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from InvertedRegions import create_inverted_regions
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# tested: open + crossed (lh) Mar. 17 (made changes)
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@@ -103,10 +102,8 @@ def test_loop(tests, entrance_set, exit_set, ctr, shuffle_mode, main_mode, links
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{}, {}, {}, {}, {}, True, {}, {}, [], {})
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world.customizer = False
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world.shufflelinks = {1: links}
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if world.mode[1] != 'inverted':
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create_regions(world, 1)
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else:
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create_inverted_regions(world, 1)
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world.shuffletavern = {1: False}
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create_regions(world, 1)
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create_dungeon_regions(world, 1)
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# print(f'Linking seed {seed}')
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# try:
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@@ -3,10 +3,9 @@ from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import mark_dark_world_regions
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from ItemList import difficulties, generate_itempool
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from Items import ItemFactory
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from Regions import create_regions, create_dungeon_regions, create_shops
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from Regions import create_regions, create_dungeon_regions, create_shops, mark_light_dark_world_regions
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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@@ -32,5 +31,5 @@ class TestVanilla(TestBase):
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self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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self.world.get_location('Agahnim 1', 1).item = None
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self.world.get_location('Agahnim 2', 1).item = None
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mark_dark_world_regions(self.world, 1)
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mark_light_dark_world_regions(self.world, 1)
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set_rules(self.world, 1)
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