Merging Regions and Rulesets
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@@ -3,10 +3,9 @@ from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import create_inverted_regions
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from ItemList import generate_itempool, difficulties
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from Items import ItemFactory
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from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
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from Regions import create_regions, mark_light_dark_world_regions, create_dungeon_regions, create_shops
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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@@ -18,7 +17,7 @@ class TestInverted(TestBase):
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{1: True}, {1: False}, False, None, {1: False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.intensity = {1: 1}
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create_inverted_regions(self.world, 1)
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create_regions(self.world, 1)
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create_dungeon_regions(self.world, 1)
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create_shops(self.world, 1)
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create_doors(self.world, 1)
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@@ -32,5 +31,5 @@ class TestInverted(TestBase):
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self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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self.world.get_location('Agahnim 1', 1).item = None
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self.world.get_location('Agahnim 2', 1).item = None
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mark_light_world_regions(self.world, 1)
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mark_light_dark_world_regions(self.world, 1)
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set_rules(self.world, 1)
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@@ -4,7 +4,7 @@ from BaseClasses import World
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from Dungeons import create_dungeons
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from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
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Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Inverted_Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
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from InvertedRegions import create_inverted_regions
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from Regions import create_regions
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from ItemList import difficulties
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from Rules import set_inverted_big_bomb_rules
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from test.inverted.TestInverted import TestInverted
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