Merging Regions and Rulesets
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@@ -8,7 +8,6 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
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from EntranceShuffle import link_entrances
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from BaseClasses import World
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from Regions import create_regions, create_dungeon_regions
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from InvertedRegions import create_inverted_regions
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# tested: open + crossed (lh) Mar. 17 (made changes)
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@@ -103,10 +102,8 @@ def test_loop(tests, entrance_set, exit_set, ctr, shuffle_mode, main_mode, links
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{}, {}, {}, {}, {}, True, {}, {}, [], {})
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world.customizer = False
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world.shufflelinks = {1: links}
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if world.mode[1] != 'inverted':
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create_regions(world, 1)
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else:
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create_inverted_regions(world, 1)
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world.shuffletavern = {1: False}
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create_regions(world, 1)
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create_dungeon_regions(world, 1)
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# print(f'Linking seed {seed}')
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# try:
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