Allow flute in rain state for glitched modes with starting preactivated flute
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@@ -114,6 +114,11 @@ class InitialSram:
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equip[0x37B] = 1
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equip[0x37B] = 1
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starting_magic = 0x80
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starting_magic = 0x80
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if world.mode[player] == 'standard' and world.logic[player] not in ['noglitches', 'minorglitches']:
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if (startingstate.has('Ocarina', player) and world.flute_mode[player] == 'active') \
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or startingstate.has('Ocarina (Activated)', player):
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self.pre_set_overworld_flag(0x18, 0x20)
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if startingstate.has('Return Old Man', player):
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if startingstate.has('Return Old Man', player):
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self._initial_sram_bytes[0x410] |= 0x01
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self._initial_sram_bytes[0x410] |= 0x01
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2
Rom.py
2
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'e2e7241bfb0085ab7ba12167565e814a'
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RANDOMIZERBASEHASH = '05a99da65a85d2093f1824a82a876fab'
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class JsonRom(object):
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class JsonRom(object):
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