Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -24,6 +24,7 @@ weights/
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/MultiMystery/
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/Players/
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/QUsb2Snes/
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/tests
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resources/user/*
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!resources/user/.gitkeep
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@@ -1986,6 +1986,7 @@ logical_connections = [
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('Desert Main Lobby Right Path', 'Desert Right Alcove'),
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('Desert Left Alcove Path', 'Desert Main Lobby'),
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('Desert Right Alcove Path', 'Desert Main Lobby'),
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('Hera Lobby to Front Barrier - Blue', 'Hera Front'),
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('Hera Front to Lobby Barrier - Blue', 'Hera Lobby'),
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('Hera Lobby to Crystal', 'Hera Lobby Crystal'),
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@@ -1996,16 +1997,22 @@ logical_connections = [
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('Hera Front to Up Stairs Barrier - Orange', 'Hera Up Stairs Landing'),
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('Hera Front to Back Barrier - Orange', 'Hera Back'),
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('Hera Down Stairs to Front Barrier - Blue', 'Hera Front'),
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('Hera Down Stairs Landing to Ranged Crystal', 'Hera Down Stairs Landing - Ranged Crystal'),
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('Hera Down Stairs Landing Ranged Crystal Exit', 'Hera Down Stairs Landing'),
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('Hera Up Stairs to Front Barrier - Orange', 'Hera Front'),
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('Hera Up Stairs Landing to Ranged Crystal', 'Hera Up Stairs Landing - Ranged Crystal'),
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('Hera Up Stairs Landing Ranged Crystal Exit', 'Hera Up Stairs Landing'),
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('Hera Back to Front Barrier - Orange', 'Hera Front'),
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('Hera Back to Ranged Crystal', 'Hera Back - Ranged Crystal'),
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('Hera Back Ranged Crystal Exit', 'Hera Back'),
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('Hera Big Chest Hook Path', 'Hera Big Chest Landing'),
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('Hera Big Chest Landing Exit', 'Hera 4F'),
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('PoD Pit Room Block Path N', 'PoD Pit Room Blocked'),
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('PoD Pit Room Block Path S', 'PoD Pit Room'),
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('PoD Arena Landing Bonk Path', 'PoD Arena Bridge'),
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('PoD Arena North Drop Down', 'PoD Arena Main'),
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('PoD Arena Bridge Drop Down', 'PoD Arena Main'),
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('PoD Arena North to Landing Barrier - Orange', 'PoD Arena Landing'),
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('PoD Arena Main to Ranged Crystal', 'PoD Arena Main - Ranged Crystal'),
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('PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Landing'),
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10
Doors.py
10
Doors.py
@@ -260,10 +260,16 @@ def create_doors(world, player):
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create_door(player, 'Hera Front Crystal Exit', Lgcl),
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create_door(player, 'Hera Front to Down Stairs Barrier - Blue', Lgcl),
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create_door(player, 'Hera Down Stairs to Front Barrier - Blue', Lgcl),
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create_door(player, 'Hera Down Stairs Landing to Ranged Crystal', Lgcl),
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create_door(player, 'Hera Down Stairs Landing Ranged Crystal Exit', Lgcl),
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create_door(player, 'Hera Front to Up Stairs Barrier - Orange', Lgcl),
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create_door(player, 'Hera Up Stairs to Front Barrier - Orange', Lgcl),
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create_door(player, 'Hera Up Stairs Landing to Ranged Crystal', Lgcl),
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create_door(player, 'Hera Up Stairs Landing Ranged Crystal Exit', Lgcl),
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create_door(player, 'Hera Front to Back Barrier - Orange', Lgcl),
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create_door(player, 'Hera Back to Front Barrier - Orange', Lgcl),
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create_door(player, 'Hera Back to Ranged Crystal', Lgcl),
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create_door(player, 'Hera Back Ranged Crystal Exit', Lgcl),
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create_door(player, 'Hera Lobby Down Stairs', Sprl).dir(Dn, 0x77, 3, HTL).ss(Z, 0x21, 0x90, False, True),
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create_door(player, 'Hera Lobby Key Stairs', Sprl).dir(Dn, 0x77, 1, HTL).ss(A, 0x12, 0x80).small_key().pos(1),
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create_door(player, 'Hera Lobby Up Stairs', Sprl).dir(Up, 0x77, 2, HTL).ss(X, 0x2b, 0x5c, False, True),
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@@ -1198,10 +1204,13 @@ def create_doors(world, player):
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world.get_door('Hera Front Crystal Exit', player).c_switch()
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world.get_door('Hera Front to Down Stairs Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('Hera Down Stairs to Front Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('Hera Down Stairs Landing Ranged Crystal Exit', player).c_switch()
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world.get_door('Hera Front to Up Stairs Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('Hera Up Stairs to Front Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('Hera Up Stairs Landing Ranged Crystal Exit', player).c_switch()
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world.get_door('Hera Front to Back Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('Hera Back to Front Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('Hera Back Ranged Crystal Exit', player).c_switch()
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world.get_door('Hera Basement Cage Up Stairs', player).c_switch()
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world.get_door('Hera Tile Room Up Stairs', player).c_switch()
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world.get_door('Hera Tile Room EN', player).c_switch()
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@@ -1259,7 +1268,6 @@ def create_doors(world, player):
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world.get_door('Thieves Triple Bypass EN', player).barrier(CrystalBarrier.Blue)
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world.get_door('Thieves Hellway Orange Barrier', player).barrier(CrystalBarrier.Orange)
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world.get_door('Thieves Hellway Crystal Orange Barrier', player).barrier(CrystalBarrier.Orange)
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world.get_door('Thieves Hellway Crystal Orange Barrier', player).barrier(CrystalBarrier.Orange)
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world.get_door('Thieves Attic Orange Barrier', player).barrier(CrystalBarrier.Orange)
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world.get_door('Thieves Attic Hint Orange Barrier', player).barrier(CrystalBarrier.Orange)
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@@ -1631,7 +1631,7 @@ def ensure_crystal_switches_reachable(dungeon_map, crystal_switches, polarized_s
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valid, sector, which_list = False, None, None
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while not valid:
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if len(candidates) <= 0:
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raise GenerationException(f'need to provide more sophisticatedted crystal connection for {entrance_sector}')
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raise GenerationException(f'need to provide more sophisticated crystal connection for {entrance_sector}')
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sector, which_list = random.choice(list(candidates.items()))
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del candidates[sector]
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valid = global_pole.is_valid_choice(dungeon_map, builder, [sector])
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@@ -195,8 +195,9 @@ desert_regions = [
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]
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hera_regions = [
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'Hera Lobby', 'Hera Lobby Crystal', 'Hera Front', 'Hera Back', 'Hera Front Crystal', 'Hera Down Stairs Landing', 'Hera Up Stairs Landing',
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'Hera Basement Cage', 'Hera Tile Room', 'Hera Tridorm', 'Hera Torches', 'Hera Beetles',
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'Hera Lobby', 'Hera Lobby Crystal', 'Hera Front', 'Hera Back', 'Hera Front Crystal', 'Hera Down Stairs Landing',
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'Hera Down Stairs Landing - Ranged Crystal', 'Hera Up Stairs Landing', 'Hera Up Stairs Landing - Ranged Crystal',
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'Hera Back - Ranged Crystal', 'Hera Basement Cage', 'Hera Tile Room', 'Hera Tridorm', 'Hera Torches', 'Hera Beetles',
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'Hera Startile Corner', 'Hera Startile Wide', 'Hera 4F', 'Hera Big Chest Landing', 'Hera 5F',
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'Hera Fairies', 'Hera Boss', 'Hera Portal'
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]
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@@ -2271,7 +2271,7 @@ Cave_Exits_Base = [['Elder House Exit (East)', 'Elder House Exit (West)'],
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['Death Mountain Return Cave Exit (West)', 'Death Mountain Return Cave Exit (East)'],
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['Fairy Ascension Cave Exit (Bottom)', 'Fairy Ascension Cave Exit (Top)'],
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['Bumper Cave Exit (Top)', 'Bumper Cave Exit (Bottom)'],
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['Hookshot Cave Exit (South)', 'Hookshot Cave Back Exit']]
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['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']]
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Cave_Exits_Base += [('Superbunny Cave Exit (Bottom)', 'Superbunny Cave Exit (Top)'),
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('Spiral Cave Exit (Top)', 'Spiral Cave Exit')]
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@@ -3254,10 +3254,8 @@ default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'),
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('Superbunny Cave Exit (Bottom)', 'Dark Death Mountain (East Bottom)'),
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('Hookshot Cave Exit (South)', 'Dark Death Mountain (Top)'),
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('Hookshot Cave Bombable Wall', 'Hookshot Cave Back'),
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('Hookshot Cave Back Exit', 'Death Mountain Floating Island (Dark World)'),
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('Hookshot Cave Back Bombable Wall', 'Hookshot Cave'),
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('Hookshot Cave Back Entrance', 'Hookshot Cave Back'),
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('Hookshot Cave Exit (North)', 'Death Mountain Floating Island (Dark World)'),
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('Hookshot Cave Back Entrance', 'Hookshot Cave'),
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('Mimic Cave', 'Mimic Cave'),
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@@ -3388,10 +3386,8 @@ inverted_default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'
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('Cave Shop (Dark Death Mountain)', 'Cave Shop (Dark Death Mountain)'),
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('Superbunny Cave (Bottom)', 'Superbunny Cave'),
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('Superbunny Cave Exit (Bottom)', 'Dark Death Mountain (East Bottom)'),
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('Hookshot Cave Bombable Wall', 'Hookshot Cave Back'),
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('Hookshot Cave Back Bombable Wall', 'Hookshot Cave'),
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('Hookshot Cave Back Exit', 'Death Mountain Floating Island (Dark World'),
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('Hookshot Cave Back Entrance', 'Hookshot Cave Back'),
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('Hookshot Cave Exit (North)', 'Death Mountain Floating Island (Dark World)'),
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('Hookshot Cave Back Entrance', 'Hookshot Cave'),
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('Mimic Cave', 'Mimic Cave'),
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('Inverted Pyramid Hole', 'Pyramid'),
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('Inverted Links House', 'Inverted Links House'),
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@@ -3761,7 +3757,7 @@ exit_ids = {'Links House Exit': (0x01, 0x00),
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'Superbunny Cave Exit (Top)': (0x14, 0x15),
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'Superbunny Cave Exit (Bottom)': (0x13, 0x14),
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'Hookshot Cave Exit (South)': (0x3A, 0x3B),
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'Hookshot Cave Back Exit': (0x3B, 0x3C),
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'Hookshot Cave Exit (North)': (0x3B, 0x3C),
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'Ganons Tower Exit': (0x37, 0x38),
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'Inverted Ganons Tower Exit': (0x37, 0x38),
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'Pyramid Exit': (0x36, 0x37),
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@@ -197,8 +197,7 @@ def create_inverted_regions(world, player):
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['Superbunny Cave Exit (Top)', 'Superbunny Cave Exit (Bottom)']),
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create_cave_region(player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
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create_cave_region(player, 'Hookshot Cave', 'a connector', ['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right', 'Hookshot Cave - Bottom Left'],
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['Hookshot Cave Exit (South)', 'Hookshot Cave Bombable Wall']),
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create_cave_region(player, 'Hookshot Cave Back', 'a connector', None, ['Hookshot Cave Back Exit', 'Hookshot Cave Back Bombable Wall']),
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['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']),
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create_dw_region(player, 'Death Mountain Floating Island (Dark World)', None, ['Floating Island Drop', 'Hookshot Cave Back Entrance']),
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create_cave_region(player, 'Mimic Cave', 'Mimic Cave', ['Mimic Cave']),
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15
Regions.py
15
Regions.py
@@ -187,8 +187,7 @@ def create_regions(world, player):
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['Superbunny Cave Exit (Top)', 'Superbunny Cave Exit (Bottom)']),
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create_cave_region(player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
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create_cave_region(player, 'Hookshot Cave', 'a connector', ['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right', 'Hookshot Cave - Bottom Left'],
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['Hookshot Cave Exit (South)', 'Hookshot Cave Bombable Wall']),
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create_cave_region(player, 'Hookshot Cave Back', 'a connector', None, ['Hookshot Cave Back Exit', 'Hookshot Cave Back Bombable Wall']),
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['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']),
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create_dw_region(player, 'Death Mountain Floating Island (Dark World)', None, ['Floating Island Drop', 'Hookshot Cave Back Entrance', 'Floating Island Mirror Spot']),
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create_lw_region(player, 'Death Mountain Floating Island (Light World)', ['Floating Island']),
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create_dw_region(player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop']),
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@@ -342,9 +341,12 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Hera Lobby Crystal', 'Tower of Hera', None, ['Hera Lobby Crystal Exit']),
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create_dungeon_region(player, 'Hera Front', 'Tower of Hera', None, ['Hera Front to Crystal', 'Hera Front to Lobby Barrier - Blue', 'Hera Front to Down Stairs Barrier - Blue', 'Hera Front to Up Stairs Barrier - Orange', 'Hera Front to Back Barrier - Orange']),
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create_dungeon_region(player, 'Hera Front Crystal', 'Tower of Hera', None, ['Hera Front Crystal Exit']),
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create_dungeon_region(player, 'Hera Down Stairs Landing', 'Tower of Hera', None, ['Hera Lobby Down Stairs', 'Hera Down Stairs to Front Barrier - Blue']),
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create_dungeon_region(player, 'Hera Up Stairs Landing', 'Tower of Hera', None, ['Hera Up Stairs to Front Barrier - Orange', 'Hera Lobby Up Stairs']),
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create_dungeon_region(player, 'Hera Back', 'Tower of Hera', ['Tower of Hera - Map Chest'], ['Hera Back to Front Barrier - Orange', 'Hera Lobby Key Stairs']),
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create_dungeon_region(player, 'Hera Down Stairs Landing', 'Tower of Hera', None, ['Hera Lobby Down Stairs', 'Hera Down Stairs to Front Barrier - Blue', 'Hera Down Stairs Landing to Ranged Crystal']),
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create_dungeon_region(player, 'Hera Down Stairs Landing - Ranged Crystal', 'Tower of Hera', None, ['Hera Down Stairs Landing Ranged Crystal Exit']),
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create_dungeon_region(player, 'Hera Up Stairs Landing', 'Tower of Hera', None, ['Hera Up Stairs to Front Barrier - Orange', 'Hera Lobby Up Stairs', 'Hera Up Stairs Landing to Ranged Crystal']),
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create_dungeon_region(player, 'Hera Up Stairs Landing - Ranged Crystal', 'Tower of Hera', None, ['Hera Up Stairs Landing Ranged Crystal Exit']),
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create_dungeon_region(player, 'Hera Back', 'Tower of Hera', ['Tower of Hera - Map Chest'], ['Hera Back to Front Barrier - Orange', 'Hera Lobby Key Stairs', 'Hera Back to Ranged Crystal']),
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create_dungeon_region(player, 'Hera Back - Ranged Crystal', 'Tower of Hera', None, ['Hera Back Ranged Crystal Exit']),
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create_dungeon_region(player, 'Hera Basement Cage', 'Tower of Hera', ['Tower of Hera - Basement Cage'], ['Hera Basement Cage Up Stairs']),
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create_dungeon_region(player, 'Hera Tile Room', 'Tower of Hera', None, ['Hera Tile Room Up Stairs', 'Hera Tile Room EN']),
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create_dungeon_region(player, 'Hera Tridorm', 'Tower of Hera', None, ['Hera Tridorm WN', 'Hera Tridorm SE']),
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@@ -793,6 +795,9 @@ def create_dungeon_regions(world, player):
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world.initialize_regions()
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world.get_region('Hera Lobby Crystal', player).crystal_switch = True
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world.get_region('Hera Front Crystal', player).crystal_switch = True
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world.get_region('Hera Down Stairs Landing - Ranged Crystal', player).crystal_switch = True
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world.get_region('Hera Up Stairs Landing - Ranged Crystal', player).crystal_switch = True
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world.get_region('Hera Back - Ranged Crystal', player).crystal_switch = True
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world.get_region('Hera Basement Cage', player).crystal_switch = True
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world.get_region('Hera Tile Room', player).crystal_switch = True # INTERIOR not accessible (maybe with cane)
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world.get_region('Hera Tridorm', player).crystal_switch = True
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7
Rules.py
7
Rules.py
@@ -354,10 +354,13 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Hera Front to Lobby Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Front to Down Stairs Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Down Stairs to Front Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))
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set_rule(world.get_entrance('Hera Down Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player))
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set_rule(world.get_entrance('Hera Front to Up Stairs Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
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set_rule(world.get_entrance('Hera Up Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player))
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set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
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set_rule(world.get_entrance('Hera Back to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player))
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set_rule(world.get_entrance('PoD Arena Main to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player) or state.has('Hookshot', player))
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set_rule(world.get_entrance('PoD Arena Bridge to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
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@@ -406,7 +409,7 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Mire Crystal Dead End Right Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Dead End', player), player))
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set_rule(world.get_entrance('Mire South Fish Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire South Fish', player), player))
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set_rule(world.get_entrance('Mire Compass Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Compass Room', player), player))
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set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player) or state.has('Hookshot') or state.has_Boots(player))
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set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player) or state.has('Hookshot', player) or state.has_Boots(player))
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set_rule(world.get_entrance('Mire Crystal Mid Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Mid', player), player))
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set_rule(world.get_entrance('Mire Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Left', player), player))
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@@ -460,7 +463,7 @@ def global_rules(world, player):
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def bomb_rules(world, player):
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bonkable_doors = ['Two Brothers House Exit (West)', 'Two Brothers House Exit (East)'] # Technically this is incorrectly defined, but functionally the same as what is intended.
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bombable_doors = ['Ice Rod Cave', 'Light World Bomb Hut', 'Light World Death Mountain Shop', 'Mini Moldorm Cave',
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'Hookshot Cave Bombable Wall', 'Hookshot Cave Back Bombable Wall', 'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery']
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'Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)', 'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery']
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for entrance in bonkable_doors:
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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for entrance in bombable_doors:
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@@ -29,7 +29,7 @@ def main(args=None):
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['Std ', ' --mode standard'],
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['Inv ', ' --mode inverted']]:
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basecommand = f"python3.8 DungeonRandomizer.py --door_shuffle {args.dr} --intensity {args.tense} --suppress_rom --suppress_spoiler"
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basecommand = f"py -3.8 DungeonRandomizer.py --door_shuffle {args.dr} --intensity {args.tense} --suppress_rom --suppress_spoiler"
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def gen_seed():
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taskcommand = basecommand + " " + command + mode[1]
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Reference in New Issue
Block a user