Add special logic
This commit is contained in:
@@ -10,7 +10,7 @@ from Utils import int16_as_bytes
|
||||
|
||||
class World(object):
|
||||
|
||||
def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, place_dungeon_items, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, keysanity, retro, boss_shuffle, hints):
|
||||
def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, place_dungeon_items, accessibility, shuffle_ganon, quickswap, pseudoboots, fastmenu, disable_music, keysanity, retro, boss_shuffle, hints):
|
||||
self.players = players
|
||||
self.shuffle = shuffle
|
||||
self.logic = logic
|
||||
@@ -65,6 +65,7 @@ class World(object):
|
||||
self.can_access_trock_big_chest = None
|
||||
self.can_access_trock_middle = None
|
||||
self.quickswap = quickswap
|
||||
self.pseudoboots = pseudoboots
|
||||
self.fastmenu = fastmenu
|
||||
self.disable_music = disable_music
|
||||
self.keysanity = keysanity
|
||||
@@ -392,6 +393,12 @@ class CollectionState(object):
|
||||
crystals = ['Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7']
|
||||
return len([crystal for crystal in crystals if self.has(crystal, player)]) >= count
|
||||
|
||||
def can_pass_bushes(self, player):
|
||||
return self.has_sword(player) or self.has('Weak Glove', player) or self.has('Power Glove', player) or self.has('Titans Mitts', player)
|
||||
|
||||
def can_pass_pots(self, player):
|
||||
return self.has('Hammer', player) or self.has('Weak Glove', player) or self.has('Power Glove', player) or self.has('Titans Mitts', player)
|
||||
|
||||
def can_lift_rocks(self, player):
|
||||
return self.has('Power Glove', player) or self.has('Titans Mitts', player)
|
||||
|
||||
@@ -469,12 +476,18 @@ class CollectionState(object):
|
||||
def has_Mirror(self, player):
|
||||
return self.has('Magic Mirror', player)
|
||||
|
||||
def has_TwoWay_Mirror(self, player):
|
||||
return self.has('Magic Mirror', player, 2)
|
||||
|
||||
def has_Boots(self, player):
|
||||
return self.has('Pegasus Boots', player)
|
||||
|
||||
def has_Pearl(self, player):
|
||||
return self.has('Moon Pearl', player)
|
||||
|
||||
def has_Book(self, player):
|
||||
return self.has('Book of Mudora', player)
|
||||
|
||||
def has_fire_source(self, player):
|
||||
return self.has('Fire Rod', player) or self.has('Lamp', player)
|
||||
|
||||
@@ -536,9 +549,12 @@ class CollectionState(object):
|
||||
elif self.has('Power Glove', item.player):
|
||||
self.prog_items.add(('Titans Mitts', item.player))
|
||||
changed = True
|
||||
else:
|
||||
elif self.has('Weak Glove', item.player):
|
||||
self.prog_items.add(('Power Glove', item.player))
|
||||
changed = True
|
||||
else:
|
||||
self.prog_items.add(('Weak Glove', item.player))
|
||||
changed = True
|
||||
elif 'Shield' in item.name:
|
||||
if self.has('Mirror Shield', item.player):
|
||||
pass
|
||||
|
||||
Reference in New Issue
Block a user