Added starting bombs and rupees for OW Mixed/Crossed
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36
ItemList.py
36
ItemList.py
@@ -255,7 +255,7 @@ def generate_itempool(world, player):
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.customitemarray)
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player], world.logic[player])
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.owShuffle[player], world.owSwap[player], world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player], world.logic[player])
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if player in world.pool_adjustment.keys():
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amt = world.pool_adjustment[player]
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@@ -710,7 +710,7 @@ rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)'
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'Rupees (100)': 100, 'Rupees (300)': 300}
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def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle, logic):
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def get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle, logic):
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pool = []
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placed_items = {}
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precollected_items = []
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@@ -734,6 +734,12 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
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precollected_items.append('Pegasus Boots')
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pool.remove('Pegasus Boots')
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pool.extend(['Rupees (20)'])
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if owSwap in ['mixed', 'crossed'] and owShuffle == 'vanilla':
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precollected_items.append('Bombs (3)')
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precollected_items.append('Rupees (5)')
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precollected_items.append('Rupees (5)')
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precollected_items.append('Rupees (5)')
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if want_progressives():
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pool.extend(progressivegloves)
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@@ -968,19 +974,21 @@ def test():
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for logic in ['noglitches', 'minorglitches', 'owglitches', 'nologic']:
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for retro in [True, False]:
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for door_shuffle in ['basic', 'crossed', 'vanilla']:
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out = get_pool_core(progressive, shuffle, difficulty, 30, timer, goal, mode, swords, retro, door_shuffle, logic)
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count = len(out[0]) + len(out[1])
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for owShuffle in ['full', 'vanilla']:
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for owSwap in ['mixed', 'vanilla']:
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out = get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, 30, timer, goal, mode, swords, retro, door_shuffle, logic)
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count = len(out[0]) + len(out[1])
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correct_count = total_items_to_place
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if goal == 'pedestal' and swords != 'vanilla':
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# pedestal goals generate one extra item
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correct_count += 1
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if retro:
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correct_count += 28
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try:
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assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro))
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except AssertionError as e:
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print(e)
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correct_count = total_items_to_place
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if goal == 'pedestal' and swords != 'vanilla':
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# pedestal goals generate one extra item
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correct_count += 1
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if retro:
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correct_count += 28
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try:
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assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro))
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except AssertionError as e:
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print(e)
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if __name__ == '__main__':
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test()
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