Merge branch 'DoorDev' into EdgeWork
This commit is contained in:
@@ -4,6 +4,7 @@ import logging
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import json
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from collections import OrderedDict, deque, defaultdict
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from source.classes.BabelFish import BabelFish
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from EntranceShuffle import door_addresses
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from _vendor.collections_extended import bag
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from Utils import int16_as_bytes
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@@ -71,8 +72,13 @@ class World(object):
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self.key_logic = {}
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self.pool_adjustment = {}
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self.key_layout = defaultdict(dict)
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self.fish = BabelFish()
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for player in range(1, players + 1):
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# If World State is Retro, set to Open and set Retro flag
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if self.mode[player] == "retro":
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self.mode[player] = "open"
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self.retro[player] = True
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def set_player_attr(attr, val):
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self.__dict__.setdefault(attr, {})[player] = val
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set_player_attr('_region_cache', {})
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@@ -1728,43 +1734,60 @@ class Spoiler(object):
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outfile.write('\n\nDoors:\n\n')
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outfile.write('\n'.join(
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['%s%s %s %s %s' % ('Player {0}: '.format(entry['player']) if self.world.players > 1 else '',
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entry['entrance'],
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self.world.fish.translate("meta","doors",entry['entrance']),
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'<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>',
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entry['exit'],
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self.world.fish.translate("meta","doors",entry['exit']),
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'({0})'.format(entry['dname']) if self.world.doorShuffle[entry['player']] == 'crossed' else '') for
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entry in self.doors.values()]))
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if self.doorTypes:
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# doorNames: For some reason these come in combined, somehow need to split on the thing to translate
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# doorTypes: Small Key, Bombable, Bonkable
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outfile.write('\n\nDoor Types:\n\n')
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outfile.write('\n'.join(['%s%s %s' % ('Player {0}: '.format(entry['player']) if self.world.players > 1 else '', entry['doorNames'], entry['type']) for entry in self.doorTypes.values()]))
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outfile.write('\n'.join(['%s%s %s' % ('Player {0}: '.format(entry['player']) if self.world.players > 1 else '', self.world.fish.translate("meta","doors",entry['doorNames']), self.world.fish.translate("meta","doorTypes",entry['type'])) for entry in self.doorTypes.values()]))
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if self.entrances:
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# entrances: To/From overworld; Checking w/ & w/out "Exit" and translating accordingly
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outfile.write('\n\nEntrances:\n\n')
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outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', entry['entrance'], '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', entry['exit']) for entry in self.entrances.values()]))
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outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', self.world.fish.translate("meta","entrances",entry['entrance']), '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', self.world.fish.translate("meta","entrances",entry['exit'])) for entry in self.entrances.values()]))
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outfile.write('\n\nMedallions:\n')
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for dungeon, medallion in self.medallions.items():
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outfile.write(f'\n{dungeon}: {medallion}')
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outfile.write(f'\n{dungeon}: {medallion} Medallion')
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if self.startinventory:
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outfile.write('\n\nStarting Inventory:\n\n')
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outfile.write('\n'.join(self.startinventory))
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(['%s: %s' % (location, item) for grouping in self.locations.values() for (location, item) in grouping.items()]))
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outfile.write('\n\nShops:\n\n')
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outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
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outfile.write('\n\nPlaythrough:\n\n')
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outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join([' %s: %s' % (location, item) for (location, item) in sphere.items()] if sphere_nr != '0' else [f' {item}' for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
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if self.unreachables:
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outfile.write('\n\nUnreachable Items:\n\n')
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outfile.write('\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
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outfile.write('\n\nPaths:\n\n')
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# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
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# items: Item names
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(['%s: %s' % (self.world.fish.translate("meta","locations",location), self.world.fish.translate("meta","items",item)) for grouping in self.locations.values() for (location, item) in grouping.items()]))
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# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
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# items: Item names
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outfile.write('\n\nShops:\n\n')
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outfile.write('\n'.join("{} [{}]\n {}".format(self.world.fish.translate("meta","locations",shop['location']), shop['type'], "\n ".join(self.world.fish.translate("meta","items",item) for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
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# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
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# items: Item names
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outfile.write('\n\nPlaythrough:\n\n')
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outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join([' %s: %s' % (self.world.fish.translate("meta","locations",location), self.world.fish.translate("meta","items",item)) for (location, item) in sphere.items()] if sphere_nr != '0' else [f' {item}' for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
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if self.unreachables:
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# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
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# items: Item names
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outfile.write('\n\nUnreachable Items:\n\n')
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outfile.write('\n'.join(['%s: %s' % (self.world.fish.translate("meta","items",unreachable.item), self.world.fish.translate("meta","locations",unreachable)) for unreachable in self.unreachables]))
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# rooms: Change up room names; only if it's got no locations in it
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# entrances: To/From overworld; Checking w/ & w/out "Exit" and translating accordingly
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# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
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outfile.write('\n\nPaths:\n\n')
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path_listings = []
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for location, path in sorted(self.paths.items()):
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path_lines = []
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for region, exit in path:
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if exit is not None:
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path_lines.append("{} -> {}".format(region, exit))
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path_lines.append("{} -> {}".format(self.world.fish.translate("meta","rooms",region), self.world.fish.translate("meta","entrances",exit)))
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else:
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path_lines.append(region)
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path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
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path_lines.append(self.world.fish.translate("meta","rooms",region))
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path_listings.append("{}\n {}".format(self.world.fish.translate("meta","locations",location), "\n => ".join(path_lines)))
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outfile.write('\n'.join(path_listings))
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