Plando support for OW edges

This commit is contained in:
codemann8
2021-08-16 22:50:03 -05:00
parent 323235ba26
commit 8ff463b5c7
3 changed files with 123 additions and 71 deletions

View File

@@ -164,8 +164,6 @@ def link_overworld(world, player):
connected_edges = []
connect_custom(world, connected_edges, player)
# layout shuffle
if world.owShuffle[player] == 'vanilla' and not world.owCrossed[player]:
# vanilla transitions
@@ -208,6 +206,8 @@ def link_overworld(world, player):
for exitname, destname in test_connections:
connect_two_way(world, exitname, destname, player, connected_edges)
connect_custom(world, connected_edges, player)
trimmed_groups = remove_reserved(world, trimmed_groups, connected_edges, player)
groups = reorganize_groups(world, trimmed_groups, player)
@@ -321,7 +321,15 @@ def link_overworld(world, player):
def connect_custom(world, connected_edges, player):
if hasattr(world, 'custom_overworld') and world.custom_overworld[player]:
for edgename1, edgename2 in world.custom_overworld[player]:
if edgename1 in connected_edges or edgename2 in connected_edges:
owedge1 = world.check_for_owedge(edgename1, player)
owedge2 = world.check_for_owedge(edgename2, player)
if owedge1.dest is not None and owedge1.dest.name == owedge2.name:
continue # if attempting to connect a pair that was already connected earlier, allow it to continue
raise RuntimeError('Invalid plando connection: rule violation based on current settings')
connect_two_way(world, edgename1, edgename2, player, connected_edges)
if world.owKeepSimilar[player]: #TODO: If connecting an edge that belongs to a similar pair, the remaining edges need to get connected automatically
continue
def connect_simple(world, exitname, regionname, player):
world.get_entrance(exitname, player).connect(world.get_region(regionname, player))