Hammerdash + pots fixed so it won't put link in a weird state

Freeze + hammer on enemies that drop keys (or items in dropshuffle) fixed
Inverted bug fixed
This commit is contained in:
aerinon
2022-03-23 14:29:54 -06:00
parent 97377c9749
commit 901cdff47e
5 changed files with 7 additions and 3 deletions

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@@ -100,7 +100,7 @@ def create_inverted_regions(world, player):
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']), create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']), create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']),
create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']), create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
create_lw_region(player, 'Maze Race Ledge', ['Maze Race', 'Maze Race Ledge Drop'], ['Two Brothers House (West)', 'Maze Race Mirror Spot']), create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Mirror Spot', 'Maze Race Ledge Drop']),
create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'), create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)', 'Desert Ledge Drop']), create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)', 'Desert Ledge Drop']),
create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Desert Palace Stairs Mirror Spot']), create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Desert Palace Stairs Mirror Spot']),

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@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
from source.tools.BPS import create_bps_from_data from source.tools.BPS import create_bps_from_data
__version__ = '1.0.1.11v' __version__ = '1.0.1.12v'
from source.classes.BabelFish import BabelFish from source.classes.BabelFish import BabelFish

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@@ -147,6 +147,10 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
#### Volatile #### Volatile
* 1.0.1.12
* Inverted bug
* Fix for hammerdashing pots, if sprite limit is reached, items won't spawn, error beep won't play either because of other SFX
* Killing enemies freeze + hammer results in the droppable item instead of the freeze prize
* 1.0.1.11 * 1.0.1.11
* Separated Collection Rate counter from experimental * Separated Collection Rate counter from experimental
* Added MSU Resume option * Added MSU Resume option

2
Rom.py
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@@ -35,7 +35,7 @@ from source.item.FillUtil import valid_pot_items
JAP10HASH = '03a63945398191337e896e5771f77173' JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'e972dbe4fac91ce33979c6c49a210a7d' RANDOMIZERBASEHASH = '57df02038c77f9a3b915af21d3c59b78'
class JsonRom(object): class JsonRom(object):

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