any_enemy_logic option added
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2
Main.py
2
Main.py
@@ -112,6 +112,7 @@ def main(args, seed=None, fish=None):
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world.enemy_shuffle = args.shuffleenemies.copy()
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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world.any_enemy_logic = args.any_enemy_logic.copy()
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world.beemizer = args.beemizer.copy()
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world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
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world.door_type_mode = args.door_type_mode.copy()
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@@ -454,6 +455,7 @@ def copy_world(world):
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ret.enemy_shuffle = world.enemy_shuffle.copy()
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ret.enemy_health = world.enemy_health.copy()
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ret.enemy_damage = world.enemy_damage.copy()
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ret.any_enemy_logic = world.any_enemy_logic.copy()
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ret.beemizer = world.beemizer.copy()
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ret.intensity = world.intensity.copy()
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ret.decoupledoors = world.decoupledoors.copy()
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