any_enemy_logic option added
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@@ -494,6 +494,13 @@
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"random"
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]
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},
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"any_enemy_logic": {
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"choices": [
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"none",
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"allow_drops",
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"allow_all"
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]
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},
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"remote_items": {
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"action": "store_true",
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"type": "bool"
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@@ -335,6 +335,12 @@
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],
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"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
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"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
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"any_enemy_logic": [
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"How to handle potential traversal between dungeon in Crossed door shuffle",
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"None: Enemies that required unusual weaponry are not allowed to logical protect doors, chests, or key drops.",
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"Allow_Drops: Drops are okay for those enemies, and a correct weapon is logically required",
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"Allow_All: All enemies allowed anywhere. (Logic will be adapted to the placement)"
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],
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"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
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"usestartinventory": [ "Toggle usage of Starting Inventory." ],
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"customizer": ["Path to a customizer file."],
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@@ -130,6 +130,11 @@
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"randomizer.enemizer.enemyhealth.hard": "Hard",
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"randomizer.enemizer.enemyhealth.expert": "Expert",
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"randomizer.enemizer.enemylogic": "Enemy Logic",
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"randomizer.enemizer.enemylogic.none": "Forbid special enemies",
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"randomizer.enemizer.enemylogic.allow_drops": "Item drops may have special enemies",
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"randomizer.enemizer.enemylogic.allow_all": "Allow special enemies anywhere",
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"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
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"randomizer.entrance.openpyramid.auto": "Auto",
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"randomizer.entrance.openpyramid.yes": "Yes",
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@@ -39,5 +39,19 @@
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"expert"
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]
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}
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},
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"bottomEnemizerFrame": {
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"enemylogic": {
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"type": "selectbox",
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"default": "allow_all",
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"options": [
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"none",
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"allow_drops",
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"allow_all"
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],
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"config": {
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"width": 32
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}
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}
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}
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}
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