any_enemy_logic option added

This commit is contained in:
aerinon
2023-04-10 09:07:01 -06:00
parent 5d86ed4055
commit 907639b984
15 changed files with 73 additions and 13 deletions

View File

@@ -494,6 +494,13 @@
"random"
]
},
"any_enemy_logic": {
"choices": [
"none",
"allow_drops",
"allow_all"
]
},
"remote_items": {
"action": "store_true",
"type": "bool"

View File

@@ -335,6 +335,12 @@
],
"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
"any_enemy_logic": [
"How to handle potential traversal between dungeon in Crossed door shuffle",
"None: Enemies that required unusual weaponry are not allowed to logical protect doors, chests, or key drops.",
"Allow_Drops: Drops are okay for those enemies, and a correct weapon is logically required",
"Allow_All: All enemies allowed anywhere. (Logic will be adapted to the placement)"
],
"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
"usestartinventory": [ "Toggle usage of Starting Inventory." ],
"customizer": ["Path to a customizer file."],