any_enemy_logic option added
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@@ -134,6 +134,7 @@ class CustomSettings(object):
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args.shuffleenemies[p] = get_setting(settings['enemy_shuffle'], args.shuffleenemies[p])
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args.enemy_health[p] = get_setting(settings['enemy_health'], args.enemy_health[p])
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args.enemy_damage[p] = get_setting(settings['enemy_damage'], args.enemy_damage[p])
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args.any_enemy_logic[p] = get_setting(settings['any_enemy_logic'], args.any_enemy_logic[p])
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args.shufflepots[p] = get_setting(settings['shufflepots'], args.shufflepots[p])
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args.bombbag[p] = get_setting(settings['bombbag'], args.bombbag[p])
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args.shufflelinks[p] = get_setting(settings['shufflelinks'], args.shufflelinks[p])
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@@ -254,6 +255,7 @@ class CustomSettings(object):
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settings_dict[p]['shuffleenemies'] = world.enemy_shuffle[p]
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settings_dict[p]['enemy_health'] = world.enemy_health[p]
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settings_dict[p]['enemy_damage'] = world.enemy_damage[p]
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settings_dict[p]['any_enemy_logic'] = world.any_enemy_logic[p]
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settings_dict[p]['shufflepots'] = world.potshuffle[p]
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settings_dict[p]['bombbag'] = world.bombbag[p]
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settings_dict[p]['shufflelinks'] = world.shufflelinks[p]
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@@ -114,7 +114,8 @@ SETTINGSTOPROCESS = {
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"enemyshuffle": "shuffleenemies",
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"bossshuffle": "shufflebosses",
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"enemydamage": "enemy_damage",
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"enemyhealth": "enemy_health"
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"enemyhealth": "enemy_health",
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"enemylogic": "any_enemy_logic"
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},
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"gameoptions": {
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"nobgm": "disablemusic",
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@@ -289,16 +289,12 @@ def randomize_underworld_rooms(data_tables, world, player):
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if wallmaster_chosen:
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candidate_sprites = [x for x in candidate_sprites if x.sprite != EnemySprite.Wallmaster]
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if sprite.drops_item:
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choice_list = [x for x in candidate_sprites if x.good_for_key_drop()]
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forbidden = determine_forbidden(any_enemy_logic == 'none', room_id, True)
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choice_list = [x for x in candidate_sprites if x.good_for_key_drop(forbidden)]
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# terrorpin, deadrock, buzzblob, lynel, redmimic/eyegore
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elif room_id in shutter_sprites and i in shutter_sprites[room_id]:
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forbidden_set = set()
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if not any_enemy_logic:
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forbidden_set.update({EnemySprite.Terrorpin, EnemySprite.Deadrock, EnemySprite.Buzzblob,
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EnemySprite.Lynel})
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if room_id not in {0x6b, 0x4b, 0x1b, 0xd8}: # mimics/eyegore are allowed in vanilla
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forbidden_set.add(EnemySprite.RedEyegoreMimic)
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choice_list = [x for x in candidate_sprites if x.good_for_shutter(forbidden_set)]
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forbidden = determine_forbidden(any_enemy_logic != 'allow_all', room_id)
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choice_list = [x for x in candidate_sprites if x.good_for_shutter(forbidden)]
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else:
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choice_list = [x for x in candidate_sprites if not x.water_only]
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choice_list = filter_choices(choice_list, room_id, i, data_tables.uw_enemy_denials)
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@@ -317,6 +313,20 @@ def randomize_underworld_rooms(data_tables, world, player):
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# done with rooms
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def determine_forbidden(forbid, room_id, drop_flag=False):
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forbidden_set = set()
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if forbid:
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forbidden_set.update({EnemySprite.Terrorpin, EnemySprite.Deadrock, EnemySprite.Buzzblob,
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EnemySprite.Lynel})
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if drop_flag:
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forbidden_set.add(EnemySprite.RedBari) # requires FireRod to Drop
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# else: Not yet able to protect triggers, would change default GT tile room behavior
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# forbidden_set.add(EnemySprite.AntiFairy) # can't drop anyway
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if room_id not in {0x6b, 0x4b, 0x1b, 0xd8}: # mimics/eyegore are allowed in vanilla rooms
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forbidden_set.add(EnemySprite.RedEyegoreMimic)
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return forbidden_set
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def filter_choices(options, room_id, sprite_idx, denials):
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key = room_id, sprite_idx
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return [x for x in options if key not in denials or x.sprite not in denials[key]]
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@@ -96,8 +96,8 @@ class SpriteRequirement:
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return False
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return self.killable and not self.static and not self.dont_use and self.uw_valid
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def good_for_key_drop(self):
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return self.good_for_shutter() and self.can_drop
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def good_for_key_drop(self, forbidden):
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return self.good_for_shutter(forbidden) and self.can_drop
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def __str__(self):
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return f'Req for {enemy_names[self.sprite]}'
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@@ -26,7 +26,7 @@ def enemizer_page(parent,settings):
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self.frames["selectOptionsFrame"].pack(fill=X)
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self.frames["leftEnemizerFrame"].pack(side=LEFT)
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self.frames["rightEnemizerFrame"].pack(side=RIGHT)
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self.frames["bottomEnemizerFrame"].pack(fill=X)
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self.frames["bottomEnemizerFrame"].pack(fill=X, padx=(12, 0))
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# Load Enemizer option widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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@@ -40,6 +40,8 @@ def enemizer_page(parent,settings):
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packAttrs = {"anchor":E}
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if self.widgets[key].type == "checkbox":
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packAttrs["anchor"] = W
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if framename == 'bottomEnemizerFrame':
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packAttrs["anchor"] = W
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self.widgets[key].pack(packAttrs)
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return self, settings
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@@ -182,6 +182,7 @@ def roll_settings(weights):
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ret.enemy_damage = damage_choice
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ret.enemy_health = get_choice('enemy_health')
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ret.any_enemy_logic = get_choice('any_enemy_logic')
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ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0'
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