any_enemy_logic option added
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@@ -96,8 +96,8 @@ class SpriteRequirement:
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return False
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return self.killable and not self.static and not self.dont_use and self.uw_valid
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def good_for_key_drop(self):
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return self.good_for_shutter() and self.can_drop
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def good_for_key_drop(self, forbidden):
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return self.good_for_shutter(forbidden) and self.can_drop
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def __str__(self):
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return f'Req for {enemy_names[self.sprite]}'
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