any_enemy_logic option added

This commit is contained in:
aerinon
2023-04-10 09:07:01 -06:00
parent 5d86ed4055
commit 907639b984
15 changed files with 73 additions and 13 deletions

View File

@@ -128,6 +128,7 @@ class World(object):
set_player_attr('enemy_shuffle', 'none') set_player_attr('enemy_shuffle', 'none')
set_player_attr('enemy_health', 'default') set_player_attr('enemy_health', 'default')
set_player_attr('enemy_damage', 'default') set_player_attr('enemy_damage', 'default')
set_player_attr('any_enemy_logic', 'allow_all')
set_player_attr('beemizer', 0) set_player_attr('beemizer', 0)
set_player_attr('escape_assist', []) set_player_attr('escape_assist', [])
set_player_attr('crystals_needed_for_ganon', 7) set_player_attr('crystals_needed_for_ganon', 7)
@@ -2497,6 +2498,7 @@ class Spoiler(object):
'enemy_shuffle': self.world.enemy_shuffle, 'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health, 'enemy_health': self.world.enemy_health,
'enemy_damage': self.world.enemy_damage, 'enemy_damage': self.world.enemy_damage,
'any_enemy_logic': self.world.any_enemy_logic,
'players': self.world.players, 'players': self.world.players,
'teams': self.world.teams, 'teams': self.world.teams,
'experimental': self.world.experimental, 'experimental': self.world.experimental,
@@ -2701,6 +2703,8 @@ class Spoiler(object):
outfile.write('Enemy shuffle: %s\n' % self.metadata['enemy_shuffle'][player]) outfile.write('Enemy shuffle: %s\n' % self.metadata['enemy_shuffle'][player])
outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player]) outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player]) outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
if self.metadata['enemy_shuffle'][player] != 'none':
outfile.write(f"Enemy logic: {self.metadata['any_enemy_logic'][player]}\n")
outfile.write(f"Hints: {yn(self.metadata['hints'][player])}\n") outfile.write(f"Hints: {yn(self.metadata['hints'][player])}\n")
outfile.write('Race: %s\n' % ('Yes' if self.world.settings.world_rep['meta']['race'] else 'No')) outfile.write('Race: %s\n' % ('Yes' if self.world.settings.world_rep['meta']['race'] else 'No'))

3
CLI.py
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@@ -141,7 +141,7 @@ def parse_cli(argv, no_defaults=False):
'heartbeep', 'remote_items', 'shopsanity', 'dropshuffle', 'pottery', 'keydropshuffle', 'heartbeep', 'remote_items', 'shopsanity', 'dropshuffle', 'pottery', 'keydropshuffle',
'mixed_travel', 'standardize_palettes', 'code', 'reduce_flashing', 'shuffle_sfx', 'mixed_travel', 'standardize_palettes', 'code', 'reduce_flashing', 'shuffle_sfx',
'msu_resume', 'collection_rate', 'colorizepots', 'decoupledoors', 'door_type_mode', 'msu_resume', 'collection_rate', 'colorizepots', 'decoupledoors', 'door_type_mode',
'trap_door_mode', 'key_logic_algorithm']: 'trap_door_mode', 'key_logic_algorithm', 'any_enemy_logic']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name) value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1: if player == 1:
setattr(ret, name, {1: value}) setattr(ret, name, {1: value})
@@ -199,6 +199,7 @@ def parse_settings():
"shufflebosses": "none", "shufflebosses": "none",
"enemy_damage": "default", "enemy_damage": "default",
"enemy_health": "default", "enemy_health": "default",
'any_enemy_logic': 'allow_all',
"shopsanity": False, "shopsanity": False,
'keydropshuffle': False, 'keydropshuffle': False,

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@@ -112,6 +112,7 @@ def main(args, seed=None, fish=None):
world.enemy_shuffle = args.shuffleenemies.copy() world.enemy_shuffle = args.shuffleenemies.copy()
world.enemy_health = args.enemy_health.copy() world.enemy_health = args.enemy_health.copy()
world.enemy_damage = args.enemy_damage.copy() world.enemy_damage = args.enemy_damage.copy()
world.any_enemy_logic = args.any_enemy_logic.copy()
world.beemizer = args.beemizer.copy() world.beemizer = args.beemizer.copy()
world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)} world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
world.door_type_mode = args.door_type_mode.copy() world.door_type_mode = args.door_type_mode.copy()
@@ -454,6 +455,7 @@ def copy_world(world):
ret.enemy_shuffle = world.enemy_shuffle.copy() ret.enemy_shuffle = world.enemy_shuffle.copy()
ret.enemy_health = world.enemy_health.copy() ret.enemy_health = world.enemy_health.copy()
ret.enemy_damage = world.enemy_damage.copy() ret.enemy_damage = world.enemy_damage.copy()
ret.any_enemy_logic = world.any_enemy_logic.copy()
ret.beemizer = world.beemizer.copy() ret.beemizer = world.beemizer.copy()
ret.intensity = world.intensity.copy() ret.intensity = world.intensity.copy()
ret.decoupledoors = world.decoupledoors.copy() ret.decoupledoors = world.decoupledoors.copy()

View File

@@ -162,6 +162,10 @@
none: 3 none: 3
shuffled: 2 shuffled: 2
random: 1 random: 1
any_enemy_logic:
none: 1
allow_drops: 2
allow_all: 3
hints: hints:
on: 1 on: 1
off: 1 off: 1

View File

@@ -146,6 +146,7 @@ enemy_shuffle: # shouldn't affect generation
shuffled: 1 shuffled: 1
random: 1 random: 1
legacy: 0 legacy: 0
any_enemy_logic: allow_all # more interesting logic
hints: hints:
on: 1 on: 1
off: 1 off: 1

View File

@@ -494,6 +494,13 @@
"random" "random"
] ]
}, },
"any_enemy_logic": {
"choices": [
"none",
"allow_drops",
"allow_all"
]
},
"remote_items": { "remote_items": {
"action": "store_true", "action": "store_true",
"type": "bool" "type": "bool"

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@@ -335,6 +335,12 @@
], ],
"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"], "pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ], "bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
"any_enemy_logic": [
"How to handle potential traversal between dungeon in Crossed door shuffle",
"None: Enemies that required unusual weaponry are not allowed to logical protect doors, chests, or key drops.",
"Allow_Drops: Drops are okay for those enemies, and a correct weapon is logically required",
"Allow_All: All enemies allowed anywhere. (Logic will be adapted to the placement)"
],
"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ], "startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
"usestartinventory": [ "Toggle usage of Starting Inventory." ], "usestartinventory": [ "Toggle usage of Starting Inventory." ],
"customizer": ["Path to a customizer file."], "customizer": ["Path to a customizer file."],

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@@ -130,6 +130,11 @@
"randomizer.enemizer.enemyhealth.hard": "Hard", "randomizer.enemizer.enemyhealth.hard": "Hard",
"randomizer.enemizer.enemyhealth.expert": "Expert", "randomizer.enemizer.enemyhealth.expert": "Expert",
"randomizer.enemizer.enemylogic": "Enemy Logic",
"randomizer.enemizer.enemylogic.none": "Forbid special enemies",
"randomizer.enemizer.enemylogic.allow_drops": "Item drops may have special enemies",
"randomizer.enemizer.enemylogic.allow_all": "Allow special enemies anywhere",
"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole", "randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
"randomizer.entrance.openpyramid.auto": "Auto", "randomizer.entrance.openpyramid.auto": "Auto",
"randomizer.entrance.openpyramid.yes": "Yes", "randomizer.entrance.openpyramid.yes": "Yes",

View File

@@ -39,5 +39,19 @@
"expert" "expert"
] ]
} }
},
"bottomEnemizerFrame": {
"enemylogic": {
"type": "selectbox",
"default": "allow_all",
"options": [
"none",
"allow_drops",
"allow_all"
],
"config": {
"width": 32
}
}
} }
} }

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@@ -134,6 +134,7 @@ class CustomSettings(object):
args.shuffleenemies[p] = get_setting(settings['enemy_shuffle'], args.shuffleenemies[p]) args.shuffleenemies[p] = get_setting(settings['enemy_shuffle'], args.shuffleenemies[p])
args.enemy_health[p] = get_setting(settings['enemy_health'], args.enemy_health[p]) args.enemy_health[p] = get_setting(settings['enemy_health'], args.enemy_health[p])
args.enemy_damage[p] = get_setting(settings['enemy_damage'], args.enemy_damage[p]) args.enemy_damage[p] = get_setting(settings['enemy_damage'], args.enemy_damage[p])
args.any_enemy_logic[p] = get_setting(settings['any_enemy_logic'], args.any_enemy_logic[p])
args.shufflepots[p] = get_setting(settings['shufflepots'], args.shufflepots[p]) args.shufflepots[p] = get_setting(settings['shufflepots'], args.shufflepots[p])
args.bombbag[p] = get_setting(settings['bombbag'], args.bombbag[p]) args.bombbag[p] = get_setting(settings['bombbag'], args.bombbag[p])
args.shufflelinks[p] = get_setting(settings['shufflelinks'], args.shufflelinks[p]) args.shufflelinks[p] = get_setting(settings['shufflelinks'], args.shufflelinks[p])
@@ -254,6 +255,7 @@ class CustomSettings(object):
settings_dict[p]['shuffleenemies'] = world.enemy_shuffle[p] settings_dict[p]['shuffleenemies'] = world.enemy_shuffle[p]
settings_dict[p]['enemy_health'] = world.enemy_health[p] settings_dict[p]['enemy_health'] = world.enemy_health[p]
settings_dict[p]['enemy_damage'] = world.enemy_damage[p] settings_dict[p]['enemy_damage'] = world.enemy_damage[p]
settings_dict[p]['any_enemy_logic'] = world.any_enemy_logic[p]
settings_dict[p]['shufflepots'] = world.potshuffle[p] settings_dict[p]['shufflepots'] = world.potshuffle[p]
settings_dict[p]['bombbag'] = world.bombbag[p] settings_dict[p]['bombbag'] = world.bombbag[p]
settings_dict[p]['shufflelinks'] = world.shufflelinks[p] settings_dict[p]['shufflelinks'] = world.shufflelinks[p]

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@@ -114,7 +114,8 @@ SETTINGSTOPROCESS = {
"enemyshuffle": "shuffleenemies", "enemyshuffle": "shuffleenemies",
"bossshuffle": "shufflebosses", "bossshuffle": "shufflebosses",
"enemydamage": "enemy_damage", "enemydamage": "enemy_damage",
"enemyhealth": "enemy_health" "enemyhealth": "enemy_health",
"enemylogic": "any_enemy_logic"
}, },
"gameoptions": { "gameoptions": {
"nobgm": "disablemusic", "nobgm": "disablemusic",

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@@ -289,16 +289,12 @@ def randomize_underworld_rooms(data_tables, world, player):
if wallmaster_chosen: if wallmaster_chosen:
candidate_sprites = [x for x in candidate_sprites if x.sprite != EnemySprite.Wallmaster] candidate_sprites = [x for x in candidate_sprites if x.sprite != EnemySprite.Wallmaster]
if sprite.drops_item: if sprite.drops_item:
choice_list = [x for x in candidate_sprites if x.good_for_key_drop()] forbidden = determine_forbidden(any_enemy_logic == 'none', room_id, True)
choice_list = [x for x in candidate_sprites if x.good_for_key_drop(forbidden)]
# terrorpin, deadrock, buzzblob, lynel, redmimic/eyegore # terrorpin, deadrock, buzzblob, lynel, redmimic/eyegore
elif room_id in shutter_sprites and i in shutter_sprites[room_id]: elif room_id in shutter_sprites and i in shutter_sprites[room_id]:
forbidden_set = set() forbidden = determine_forbidden(any_enemy_logic != 'allow_all', room_id)
if not any_enemy_logic: choice_list = [x for x in candidate_sprites if x.good_for_shutter(forbidden)]
forbidden_set.update({EnemySprite.Terrorpin, EnemySprite.Deadrock, EnemySprite.Buzzblob,
EnemySprite.Lynel})
if room_id not in {0x6b, 0x4b, 0x1b, 0xd8}: # mimics/eyegore are allowed in vanilla
forbidden_set.add(EnemySprite.RedEyegoreMimic)
choice_list = [x for x in candidate_sprites if x.good_for_shutter(forbidden_set)]
else: else:
choice_list = [x for x in candidate_sprites if not x.water_only] choice_list = [x for x in candidate_sprites if not x.water_only]
choice_list = filter_choices(choice_list, room_id, i, data_tables.uw_enemy_denials) choice_list = filter_choices(choice_list, room_id, i, data_tables.uw_enemy_denials)
@@ -317,6 +313,20 @@ def randomize_underworld_rooms(data_tables, world, player):
# done with rooms # done with rooms
def determine_forbidden(forbid, room_id, drop_flag=False):
forbidden_set = set()
if forbid:
forbidden_set.update({EnemySprite.Terrorpin, EnemySprite.Deadrock, EnemySprite.Buzzblob,
EnemySprite.Lynel})
if drop_flag:
forbidden_set.add(EnemySprite.RedBari) # requires FireRod to Drop
# else: Not yet able to protect triggers, would change default GT tile room behavior
# forbidden_set.add(EnemySprite.AntiFairy) # can't drop anyway
if room_id not in {0x6b, 0x4b, 0x1b, 0xd8}: # mimics/eyegore are allowed in vanilla rooms
forbidden_set.add(EnemySprite.RedEyegoreMimic)
return forbidden_set
def filter_choices(options, room_id, sprite_idx, denials): def filter_choices(options, room_id, sprite_idx, denials):
key = room_id, sprite_idx key = room_id, sprite_idx
return [x for x in options if key not in denials or x.sprite not in denials[key]] return [x for x in options if key not in denials or x.sprite not in denials[key]]

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@@ -96,8 +96,8 @@ class SpriteRequirement:
return False return False
return self.killable and not self.static and not self.dont_use and self.uw_valid return self.killable and not self.static and not self.dont_use and self.uw_valid
def good_for_key_drop(self): def good_for_key_drop(self, forbidden):
return self.good_for_shutter() and self.can_drop return self.good_for_shutter(forbidden) and self.can_drop
def __str__(self): def __str__(self):
return f'Req for {enemy_names[self.sprite]}' return f'Req for {enemy_names[self.sprite]}'

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@@ -26,7 +26,7 @@ def enemizer_page(parent,settings):
self.frames["selectOptionsFrame"].pack(fill=X) self.frames["selectOptionsFrame"].pack(fill=X)
self.frames["leftEnemizerFrame"].pack(side=LEFT) self.frames["leftEnemizerFrame"].pack(side=LEFT)
self.frames["rightEnemizerFrame"].pack(side=RIGHT) self.frames["rightEnemizerFrame"].pack(side=RIGHT)
self.frames["bottomEnemizerFrame"].pack(fill=X) self.frames["bottomEnemizerFrame"].pack(fill=X, padx=(12, 0))
# Load Enemizer option widgets as defined by JSON file # Load Enemizer option widgets as defined by JSON file
# Defns include frame name, widget type, widget options, widget placement attributes # Defns include frame name, widget type, widget options, widget placement attributes
@@ -40,6 +40,8 @@ def enemizer_page(parent,settings):
packAttrs = {"anchor":E} packAttrs = {"anchor":E}
if self.widgets[key].type == "checkbox": if self.widgets[key].type == "checkbox":
packAttrs["anchor"] = W packAttrs["anchor"] = W
if framename == 'bottomEnemizerFrame':
packAttrs["anchor"] = W
self.widgets[key].pack(packAttrs) self.widgets[key].pack(packAttrs)
return self, settings return self, settings

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@@ -182,6 +182,7 @@ def roll_settings(weights):
ret.enemy_damage = damage_choice ret.enemy_damage = damage_choice
ret.enemy_health = get_choice('enemy_health') ret.enemy_health = get_choice('enemy_health')
ret.any_enemy_logic = get_choice('any_enemy_logic')
ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0' ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0'