Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts: # Main.py # MultiClient.py # Rom.py # data/base2current.bps # resources/app/gui/lang/en.json # resources/app/gui/randomize/item/widgets.json # source/gui/bottom.py # source/gui/widgets.py
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@@ -56,6 +56,8 @@ def link_entrances_new(world, player):
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one_way_map.update(drop_map)
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one_way_map.update(single_entrance_map)
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if avail_pool.inverted:
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default_map['Ganons Tower'] = 'Agahnims Tower Exit'
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default_map['Agahnims Tower'] = 'Ganons Tower Exit'
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default_map['Old Man Cave (West)'] = 'Bumper Cave Exit (Bottom)'
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default_map['Death Mountain Return Cave (West)'] = 'Bumper Cave Exit (Top)'
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default_map['Bumper Cave (Bottom)'] = 'Old Man Cave Exit (West)'
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@@ -64,8 +66,6 @@ def link_entrances_new(world, player):
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default_map['Old Man Cave (East)'] = 'Death Mountain Return Cave Exit (West)'
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one_way_map['Bumper Cave (Top)'] = 'Dark Death Mountain Healer Fairy'
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del default_map['Bumper Cave (Top)']
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del one_way_map['Big Bomb Shop']
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one_way_map['Inverted Big Bomb Shop'] = 'Inverted Big Bomb Shop'
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avail_pool.default_map = default_map
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avail_pool.one_way_map = one_way_map
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@@ -1964,6 +1964,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
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('Grassy Lawn Pegs (Top)', 'West Dark World'),
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('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'),
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('West Dark World Gap', 'West Dark World'),
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('Dark Graveyard Bush (South)', 'Dark Graveyard North'),
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('Dark Graveyard Bush (North)', 'West Dark World'),
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('Broken Bridge Pass (Top)', 'East Dark World'),
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('Broken Bridge Pass (Bottom)', 'Northeast Dark World'),
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('Peg Area Rocks (Left)', 'Hammer Peg Area'),
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@@ -2746,7 +2748,7 @@ ow_prize_table = {'Links House': (0x8b1, 0xb2d),
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'Dark Lake Hylia Ledge Hint': (0xec0, 0xc00),
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'Hype Cave': (0x940, 0xc80),
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'Bonk Fairy (Dark)': (0x740, 0xa80),
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'Brewery': (0x170, 0x980), 'C-Shaped House': (0x310, 0x7a0), 'Chest Game': (0x800, 0x7a0),
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'Brewery': (0x170, 0x980), 'C-Shaped House': (0x310, 0x7a0), 'Chest Game': (0x080, 0x7a0),
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'Hammer Peg Cave': (0x4c0, 0x940),
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'Red Shield Shop': (0x500, 0x680),
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'Dark Sanctuary Hint': (0x720, 0x4a0),
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