Merge branch 'DoorDevUnstable' into DoorDevVolatile

# Conflicts:
#	Main.py
#	MultiClient.py
#	Rom.py
#	data/base2current.bps
#	resources/app/gui/lang/en.json
#	resources/app/gui/randomize/item/widgets.json
#	source/gui/bottom.py
#	source/gui/widgets.py
This commit is contained in:
aerinon
2023-08-04 11:33:31 -06:00
31 changed files with 289 additions and 155 deletions

View File

@@ -56,6 +56,8 @@ def link_entrances_new(world, player):
one_way_map.update(drop_map)
one_way_map.update(single_entrance_map)
if avail_pool.inverted:
default_map['Ganons Tower'] = 'Agahnims Tower Exit'
default_map['Agahnims Tower'] = 'Ganons Tower Exit'
default_map['Old Man Cave (West)'] = 'Bumper Cave Exit (Bottom)'
default_map['Death Mountain Return Cave (West)'] = 'Bumper Cave Exit (Top)'
default_map['Bumper Cave (Bottom)'] = 'Old Man Cave Exit (West)'
@@ -64,8 +66,6 @@ def link_entrances_new(world, player):
default_map['Old Man Cave (East)'] = 'Death Mountain Return Cave Exit (West)'
one_way_map['Bumper Cave (Top)'] = 'Dark Death Mountain Healer Fairy'
del default_map['Bumper Cave (Top)']
del one_way_map['Big Bomb Shop']
one_way_map['Inverted Big Bomb Shop'] = 'Inverted Big Bomb Shop'
avail_pool.default_map = default_map
avail_pool.one_way_map = one_way_map
@@ -1964,6 +1964,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
('Grassy Lawn Pegs (Top)', 'West Dark World'),
('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'),
('West Dark World Gap', 'West Dark World'),
('Dark Graveyard Bush (South)', 'Dark Graveyard North'),
('Dark Graveyard Bush (North)', 'West Dark World'),
('Broken Bridge Pass (Top)', 'East Dark World'),
('Broken Bridge Pass (Bottom)', 'Northeast Dark World'),
('Peg Area Rocks (Left)', 'Hammer Peg Area'),
@@ -2746,7 +2748,7 @@ ow_prize_table = {'Links House': (0x8b1, 0xb2d),
'Dark Lake Hylia Ledge Hint': (0xec0, 0xc00),
'Hype Cave': (0x940, 0xc80),
'Bonk Fairy (Dark)': (0x740, 0xa80),
'Brewery': (0x170, 0x980), 'C-Shaped House': (0x310, 0x7a0), 'Chest Game': (0x800, 0x7a0),
'Brewery': (0x170, 0x980), 'C-Shaped House': (0x310, 0x7a0), 'Chest Game': (0x080, 0x7a0),
'Hammer Peg Cave': (0x4c0, 0x940),
'Red Shield Shop': (0x500, 0x680),
'Dark Sanctuary Hint': (0x720, 0x4a0),