Update release notes and version
Remove tileset fix (I like the other more visually)
This commit is contained in:
2
Main.py
2
Main.py
@@ -29,7 +29,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.5.1.4-u'
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__version__ = '0.5.1.5-u'
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from source.classes.BabelFish import BabelFish
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@@ -19,7 +19,13 @@ CLI: ```--bombbag```
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* Fix for hard pool capacity upgrades missing
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* Bonk Fairy (Light) is no longer in logic for ER Standard and is forbidden to be a connector, so rain state isn't exitable
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* Bug fix for retro + enemizer and arrows appearing under pots
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* Add bombbag and shufflelinks to settings code
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* Added bombbag and shufflelinks to settings code
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* Catobat fixes:
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* Fairy refills in spoiler
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* Subweights support in mystery
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* More defaults for mystery weights
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* Less camera jank for straight stair transitions
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* Bug with Straight stairs with vanilla doors where Link's walking animation stopped early is fixed
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* 0.5.1.4
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* Revert quadrant glitch fix for baserom
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* Fix for inverted
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2
Rom.py
2
Rom.py
@@ -32,7 +32,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'bcce69ecfff6c169371afc84193c0402'
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RANDOMIZERBASEHASH = '2cfa164d4b66a15406f53ca4750ef59a'
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class JsonRom(object):
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@@ -76,9 +76,6 @@ nop : jsl OverridePaletteHeader
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org $02817e ; Bank02.asm : 414 (LDA $02811E, X)
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jsl FixAnimatedTiles
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org $0aef43 ; UnderworldMap_RecoverGFX
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jsl FixCloseDungeonMap
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org $028a06 ; Bank02.asm : 1941 Dungeon_ResetTorchBackgroundAndPlayer
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JSL FixWallmasterLamp
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10
asm/gfx.asm
10
asm/gfx.asm
@@ -45,16 +45,6 @@ FixAnimatedTiles:
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+ LDA $02802E, X ; what we wrote over
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RTL
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FixCloseDungeonMap:
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LDA.l DRMode : CMP #$02 : BNE .vanilla
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LDA $040C : BMI .vanilla
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LSR : TAX
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LDA.l DungeonTilesets,x
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RTL
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.vanilla
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LDA $7EC20E
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RTL
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FixWallmasterLamp:
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ORA $0458
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STY $1C : STA $1D : RTL ; what we wrote over
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