From 9153dbd38268cc62008f9e775312698fd7b4c766 Mon Sep 17 00:00:00 2001 From: aerinon Date: Thu, 12 Aug 2021 13:44:47 -0600 Subject: [PATCH] Fixed a problem that cropped up in retro+vanilla with big key placement --- Dungeons.py | 7 +++++++ KeyDoorShuffle.py | 7 ++++--- Main.py | 2 +- RELEASENOTES.md | 4 ++++ 4 files changed, 16 insertions(+), 4 deletions(-) diff --git a/Dungeons.py b/Dungeons.py index 596da920..81fc4941 100644 --- a/Dungeons.py +++ b/Dungeons.py @@ -375,6 +375,13 @@ flexible_starts = { 'Skull Woods': ['Skull Left Drop', 'Skull Pinball'] } +default_key_counts = { + 'Hyrule Castle': 1, 'Eastern Palace': 0, 'Desert Palace': 1, + 'Tower of Hera': 1, 'Agahnims Tower': 2, 'Palace of Darkness': 6, + 'Swamp Palace': 1, 'Skull Woods': 3, 'Thieves Town': 1, + 'Ice Palace': 2, 'Misery Mire': 3, 'Turtle Rock': 4, 'Ganons Tower': 4 +} + dungeon_keys = { 'Hyrule Castle': 'Small Key (Escape)', 'Eastern Palace': 'Small Key (Eastern Palace)', diff --git a/KeyDoorShuffle.py b/KeyDoorShuffle.py index 549a739c..3ce9132f 100644 --- a/KeyDoorShuffle.py +++ b/KeyDoorShuffle.py @@ -4,7 +4,7 @@ from collections import defaultdict, deque from BaseClasses import DoorType from Regions import dungeon_events -from Dungeons import dungeon_keys, dungeon_bigs +from Dungeons import dungeon_keys, dungeon_bigs, default_key_counts from DungeonGenerator import ExplorationState, special_big_key_doors @@ -1384,9 +1384,10 @@ def create_key_counters(key_layout, world, player): flat_proposal = key_layout.flat_prop state = ExplorationState(dungeon=key_layout.sector.name) if world.doorShuffle[player] == 'vanilla': - state.key_locations = len(world.get_dungeon(key_layout.sector.name, player).small_keys) + state.key_locations = default_key_counts[key_layout.sector.name] else: - state.key_locations = world.dungeon_layouts[player][key_layout.sector.name].key_doors_num + builder = world.dungeon_layouts[player][key_layout.sector.name] + state.key_locations = builder.key_doors_num - builder.key_drop_cnt state.big_key_special, special_region = False, None for region in key_layout.sector.regions: for location in region.locations: diff --git a/Main.py b/Main.py index df4426e8..eb36681f 100644 --- a/Main.py +++ b/Main.py @@ -28,7 +28,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops from Utils import output_path, parse_player_names -__version__ = '0.5.0.2-u' +__version__ = '0.5.0.3-u' from source.classes.BabelFish import BabelFish diff --git a/RELEASENOTES.md b/RELEASENOTES.md index b6be375d..3b414321 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -15,6 +15,10 @@ CLI: ```--bomblogic``` # Bug Fixes and Notes. +* 0.5.0.3 + * Fixed a bug in retro+vanilla and big key placement + * Fixed a problem with shops not registering in the Multiclient until you visit one + * Fixed a bug in the Mystery code with sfx * 0.5.0.2 * --shuffle_sfx option added * 0.5.0.1