Ability to enemize fairies
Fix for blue square in caves Lower limit for sprites on tiles that support it, to help with pot lifting Swamp waterway enemies fixed to not drop
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@@ -223,7 +223,7 @@ special_rules_check = {
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'Swamp Waterway': None,
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'Hera Back': [5, 6],
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'GT Petting Zoo': [5, 8, 9, 11],
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'Mimic Cave': [3, 4],
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'Mimic Cave': [4, 5, 6, 7],
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'Ice Hookshot Ledge': None,
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'TR Hub Ledges': [3, 4, 5, 6, 7],
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'TR Dark Ride': [1, 2, 3],
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@@ -233,7 +233,8 @@ special_rules_check = {
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'Old Man House': [1, 3],
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'Old Man House Back': [4, 5, 6],
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'Death Mountain Return Cave (left)': None,
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'Death Mountain Return Cave (right)': [1, 2, 3, 6, 7] # 2, 5, 6 are considered embedded
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'Death Mountain Return Cave (right)': [1, 2, 3, 6, 7], # 2, 5, 6 are considered embedded
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'Hookshot Fairy': [0, 1, 2, 3]
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}
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@@ -244,6 +245,11 @@ def special_rules_for_region(world, player, region_name, location, original_rule
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medallion_rule(world, player, 'Bombos', 1))
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elif region_name in ['Hera Back', 'GT Petting Zoo', 'Mimic Cave']:
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enemy_number = int(location.name.split('#')[1])
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if region_name == 'Mimic Cave':
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if enemy_number in [4, 5]: # these are behind hammer blocks potentially
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return and_rule(original_rule, has('Hammer', player))
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elif enemy_number in special_rules_check[region_name]: # these are behind rails
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return and_rule(original_rule, has_boomerang(player))
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if enemy_number in special_rules_check[region_name]:
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return and_rule(original_rule, has_boomerang(player))
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else:
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@@ -255,7 +261,8 @@ def special_rules_for_region(world, player, region_name, location, original_rule
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else:
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return original_rule
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elif region_name in ['Old Man Cave (West)', 'Old Man Cave (East)', 'Old Man House Back', 'Old Man House',
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'Death Mountain Return Cave (left)', 'Death Mountain Return Cave (right)']:
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'Death Mountain Return Cave (left)', 'Death Mountain Return Cave (right)',
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'Hookshot Fairy']:
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enemy_number = int(location.name.split('#')[1])
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if region_name == 'Death Mountain Return Cave (left)':
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if enemy_number in [1, 5]:
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