From 917e8a920c16aa09c0486bc4c0c46a935f4dde0d Mon Sep 17 00:00:00 2001 From: codemann8 Date: Tue, 3 Aug 2021 17:33:45 -0500 Subject: [PATCH] Made flute pathing visible in spoiler log --- Regions.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Regions.py b/Regions.py index 5147f158..c916716e 100644 --- a/Regions.py +++ b/Regions.py @@ -6,7 +6,7 @@ from BaseClasses import Region, Location, Entrance, RegionType, Shop, ShopType def create_regions(world, player): world.regions += [ create_menu_region(player, 'Menu', None, ['Links House S&Q', 'Sanctuary S&Q', 'Old Man S&Q', 'Other World S&Q']), - create_cave_region(player, 'Flute Sky', None, None, ['Flute Spot 1', 'Flute Spot 2', 'Flute Spot 3', 'Flute Spot 4', 'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']), + create_menu_region(player, 'Flute Sky', None, ['Flute Spot 1', 'Flute Spot 2', 'Flute Spot 3', 'Flute Spot 4', 'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']), create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal'], ['Master Sword Meadow SC']), create_lw_region(player, 'Lost Woods West Area', None, ['Lost Woods Bush (West)', 'Skull Woods Back Mirror Spot', 'Skull Woods Forgotten (West) Mirror Spot', 'Skull Woods Forgotten (East) Mirror Spot', 'Skull Woods Portal Entry Mirror Spot', 'Lost Woods NW', 'Lost Woods SW', 'Lost Woods SC']),