Merge branch 'DoorDev' into DoorDevUnstable
This commit is contained in:
4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
@@ -26,7 +26,7 @@ jobs:
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# os & python versions
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strategy:
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matrix:
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os-name: [ ubuntu-latest, ubuntu-18.04, macOS-latest, windows-latest ]
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os-name: [ ubuntu-latest, ubuntu-20.04, macOS-latest, windows-latest ]
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python-version: [ 3.9 ]
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# needs: [ install-test ]
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steps:
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@@ -110,7 +110,7 @@ jobs:
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strategy:
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matrix:
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# install/release on not bionic
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os-name: [ ubuntu-latest, ubuntu-18.04, macOS-latest, windows-latest ]
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os-name: [ ubuntu-latest, ubuntu-20.04, macOS-latest, windows-latest ]
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python-version: [ 3.9 ]
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needs: [ install-build ]
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2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.1.8'
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version_number = '1.4.1.9'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -141,6 +141,8 @@ These are now independent of retro mode and have three options: None, Random, an
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# Patch Notes
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* 1.4.1.9u
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* todo
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* 1.4.1.8u
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* HUD: New dungeon indicators based on common abbreviations
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* OWG+HMG: EG is allowed to be armed
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2
Rules.py
2
Rules.py
@@ -1285,6 +1285,7 @@ def forbid_bomb_jump_requirements(world, player):
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# Light cones in standard depend on which world we actually are in, not which one the location would normally be
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# We add Lamp requirements only to those locations which lie in the dark world (or everything if open
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DW_Entrances = ['Bumper Cave (Bottom)', 'Superbunny Cave (Top)', 'Superbunny Cave (Bottom)', 'Hookshot Cave', 'Bumper Cave (Top)', 'Hookshot Cave Back Entrance', 'Dark Death Mountain Ledge (East)',
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@@ -1484,6 +1485,7 @@ kill_chests = {
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def add_connection(parent_name, target_name, entrance_name, world, player):
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parent = world.get_region(parent_name, player)
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target = world.get_region(target_name, player)
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2
Text.py
2
Text.py
@@ -2025,6 +2025,8 @@ class TextTable(object):
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text['ganon_phase_3_alt'] = CompressedTextMapper.convert("Got wax in your ears? I cannot die!")
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# 190
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text['sign_east_death_mountain_bridge'] = CompressedTextMapper.convert("Glitched\ntournament\nwinners\n{HARP}\n"
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"~~~HMG 2023~~~\ntam\n\n"
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"~~~No Logic 2022~~~\nChexhuman\n\n"
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"~~~HMG 2021~~~\nKrithel\n\n"
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"~~~OWG 2019~~~\nGlan\n\n"
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"~~~OWG 2018~~~\nChristosOwen\nthe numpty")
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