feat: force_enemy feature

feat: rom-side enemy "spies"
This commit is contained in:
aerinon
2025-11-14 09:05:12 -07:00
parent 9847b71a02
commit 923ba14d61
7 changed files with 33 additions and 10 deletions

View File

@@ -129,6 +129,7 @@ class World(object):
set_player_attr('enemy_health', 'default')
set_player_attr('enemy_damage', 'default')
set_player_attr('any_enemy_logic', 'allow_all')
set_player_attr('force_enemy', None)
set_player_attr('beemizer', '0')
set_player_attr('escape_assist', [])
set_player_attr('crystals_needed_for_ganon', 7)

View File

@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables
version_number = '1.4.11'
version_number = '1.5.0'
version_branch = '-u'
__version__ = f'{version_number}{version_branch}'
@@ -170,6 +170,13 @@ def main(args, seed=None, fish=None):
world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
world.finish_init()
# custom settings - these haven't been promoted to full settings yet
in_progress_settings = ['force_enemy']
for player in range(1, world.players + 1):
for setting in in_progress_settings:
if world.customizer and world.customizer.has_setting(player, setting):
getattr(world, setting)[player] = world.customizer.get_setting(player, setting)
logger.info(
world.fish.translate("cli","cli","app.title") + "\n",
__version__,

2
Rom.py
View File

@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'f0881c7ccde2f0d0cd5e9cfe481633ad'
RANDOMIZERBASEHASH = '1e87ad01a54f1c15e2ec16a79a9bcc20'
class JsonRom(object):

Binary file not shown.

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@@ -189,6 +189,14 @@ class CustomSettings(object):
args.shuffle_sfx[p] = get_setting(settings['shuffle_sfx'], args.shuffle_sfx[p])
args.msu_resume[p] = get_setting(settings['msu_resume'], args.msu_resume[p])
def has_setting(self, player, setting):
if 'settings' in self.file_source and player in self.file_source['settings']:
return setting in self.file_source['settings'][player]
return False
def get_setting(self, player, setting):
return self.file_source['settings'][player][setting]
def get_item_pool(self):
if 'item_pool' in self.file_source:
return self.file_source['item_pool']

View File

@@ -1,4 +1,5 @@
import RaceRandom as random
from collections import defaultdict
from Utils import snes_to_pc
from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation
@@ -428,12 +429,16 @@ def randomize_enemies(world, player):
if world.enemy_shuffle[player] != 'none':
data_tables = world.data_tables[player]
custom_uw, custom_ow = {}, {}
enemy_map = world.customizer.get_enemies() if world.customizer else None
if enemy_map and player in enemy_map:
if 'Underworld' in enemy_map[player]:
custom_uw = enemy_map[player]['Underworld']
if 'Overworld' in enemy_map[player]:
custom_ow = enemy_map[player]['Overworld']
if world.force_enemy[player]:
custom_ow = {area_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for area_id, sprite_list in world.data_tables[player].ow_enemy_table.items()}
custom_uw = {room_id: {i: world.force_enemy[player] for i, s in enumerate(sprite_list)} for room_id, sprite_list in world.data_tables[player].uw_enemy_table.room_map.items()}
else:
enemy_map = world.customizer.get_enemies() if world.customizer else None
if enemy_map and player in enemy_map:
if 'Underworld' in enemy_map[player]:
custom_uw = enemy_map[player]['Underworld']
if 'Overworld' in enemy_map[player]:
custom_ow = enemy_map[player]['Overworld']
randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables, custom_uw)
randomize_underworld_rooms(data_tables, world, player, custom_uw)
randomize_overworld_sprite_sheets(data_tables.sprite_sheets, data_tables, custom_ow)

View File

@@ -655,9 +655,11 @@ def setup_custom_enemy_sheets(custom_enemies, sheets, data_tables, sheet_range,
if key not in requirements:
continue
req = requirements[key]
if isinstance(req, dict):
if isinstance(req, dict) and room_id in req:
req = req[room_id]
if req.static or not req.can_randomize:
else:
req = None
if req and (req.static or not req.can_randomize):
try:
combine_req(sub_groups_choices, req)
except IncompatibleEnemyException: